trigworm

A forum where you can announce your awesome project(s).

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tr1p1ea
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Post by tr1p1ea »

I have always liked these snake/worm games where you can move in more than 4 directions :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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pacHa
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Post by pacHa »

update

my changelog :
05/04/02 - (82) ACE memory corruption bug fixed
hardcoded speed changed to 180 (previously 130)
collision detection routine adjusted, should be more efficient now

builds are here : http://aawm.free.fr/misc/

As it says, the go-through-walls glitch shouldn't happen anymore.
Could you guys test it please ?

edit : oh yeah, the game is much faster, because of internal coords calculations changes. It will be slown down.
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tr1p1ea
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Post by tr1p1ea »

When i get home i will give it a whirl.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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