trigworm
Moderator: MaxCoderz Staff
update
my changelog :
builds are here : http://aawm.free.fr/misc/
As it says, the go-through-walls glitch shouldn't happen anymore.
Could you guys test it please ?
edit : oh yeah, the game is much faster, because of internal coords calculations changes. It will be slown down.
my changelog :
05/04/02 - (82) ACE memory corruption bug fixed
hardcoded speed changed to 180 (previously 130)
collision detection routine adjusted, should be more efficient now
builds are here : http://aawm.free.fr/misc/
As it says, the go-through-walls glitch shouldn't happen anymore.
Could you guys test it please ?
edit : oh yeah, the game is much faster, because of internal coords calculations changes. It will be slown down.