Next version of xLIB - features?

Moderator: tr1p1ea

User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: Next version of xLIB - features?

Post by tr1p1ea »

I know CIII and DCS integrated virtually all xLIB functions however i still regret not finishing 1.0 because the real advantage it has over the others is speed. It implements a lot of important things that xLIB (and others) never did ... looking back i have no idea why.

Here is a smoothscrolling tilemap test i found:

Scroll by 2px @ 6MHz
Image

Scroll by 1px @ 6MHz
Image

Scroll by 1px @ 15MHz
Image

Yes, that is a BASIC program calling xLIB functions, the same as before.

Smoothscrolling wasnt even possible in the old xLIB, and even if it was it would have been at a VERY low fps. 1.0 is about 15-20 times faster as an estimate.

That said, all there is in 1.0 is the tilemapper, sprite and getkey + other functions to speed up stuff.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
Art_of_camelot
Regular Member
Posts: 124
Joined: Sun 09 Sep, 2007 8:50 pm
Location: The dark side of the moon
Contact:

Re: Next version of xLIB - features?

Post by Art_of_camelot »

Oh wow, that looks great! :mrgreen: I know you have a lot of other things you are working on here and there, but do you think you'll release an updated X-lib?

*Edit*Also, what are those screen shots from? Just some random demo? They sprites look pretty nice. ^^
Projects:
Projects:TBA-Soonish. :)
Updated 5/3/12
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: Next version of xLIB - features?

Post by tr1p1ea »

i *may* release, but it wont really be an updated xLIB, it will be a *new* xLIB since ALL of the internals have been changed (none of the functions are the same).

The sprites are from my BASIC RPG which i was making as a demo for xLIB.

I am hoping to get a barebones release out in a few months.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
Art_of_camelot
Regular Member
Posts: 124
Joined: Sun 09 Sep, 2007 8:50 pm
Location: The dark side of the moon
Contact:

Re: Next version of xLIB - features?

Post by Art_of_camelot »

xLIB 2? Yes please! :mrgreen: Thanks for letting me know the source of those sprites. I wasn't sure if I had seen them before. The remind me of the many variations of Zelda sprites I've seen over the years. They also evoke a sense of nostalgia an make me think of the old Corbin screens I managed to stumble upon. :D
Projects:
Projects:TBA-Soonish. :)
Updated 5/3/12
User avatar
shmibs
New Member
Posts: 33
Joined: Thu 19 Nov, 2009 12:33 am
Location: you have a cute head

Re: Next version of xLIB - features?

Post by shmibs »

that DOES look amazing =D
/me remembers always being envious of smooth scrolling when he was doing basic stuff.
merthsoft
Extreme Poster
Posts: 496
Joined: Tue 21 Dec, 2004 6:49 am
Location: WI

Re: Next version of xLIB - features?

Post by merthsoft »

Wow, this looks great! It's exciting to see hybrid basic stuff still get put out there!
Shaun
Post Reply