Super Smash Brothers

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koolmansam375
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Post by koolmansam375 »

DarkAuron wrote:Ganondorf, by far, is the best.
Yea Gannondorf is my favorite. Hes not fast or cant jump as high but hes damn powerful.

My second place choices are Samus, Link, and Marth/Roy (3 way tie lol)

The worst character in then game has to be either Jigglypuff or Pichu

Jigglypuff puts himself to sleep and Pichus B+? attacks do 1% damage to himself
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Post by Spengo »

@koolmansam375: umm, jigglypuff is a girl...and that sleep move is the most powerful non-item attack in the game. See what happens when jigglypuff falls asleep and someone is standing next to her. And fox pwns ganondorf >:)

@darkauron: lvl 1-lvl6 cpu's are not even worth fighting. All they do is stand around and wait to get hit :P. And I know a person who can beat ANYONE with Zelda..not Sheik. It's actually kind of scary...
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Post by DarkAuron »

Fox is a weakling. And my friend can barely even fight a lvl1 cpu, so.. that's why I said start there :P
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Adm.Wiggin
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Screenie?

Post by Adm.Wiggin »

How long before we get a nice screenie? Or even a not-so-nice screenie?
:)
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Post by Spengo »

Fox != weakling. The way to do things with fox is a relentless barrage of smash attacks and kicks. Never let your opponent get up. Fox pwns all in 1 on 1, but when there are 3-4 players, he isn't quite as good. In the original, Fox has a REALLY fast smash attack, so it's easy to keep hitting people with that.
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the_unknown_one
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lol

Post by the_unknown_one »

Samus is so good too! :D
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dysfunction
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Post by dysfunction »

SAMUS!!!!!
I hate Fox in SSB 64. Not because iI hate playing as him, but when other people are him... he keeps hitting you and you can't get back up!
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DigiTan
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Post by DigiTan »

Hey! What's this I hear about Picachu being a terrible player? Doesn't eveybody realize agility is possibly the best comeback/evasion move in the whole game? (At least until Mewtwo's teleport was introduced.) Agility in SSB 64 was fast enough to screw up human players just as bad as the AI. And it made your opponent's hammer absolutely useless (along with any kind of long-range attack). My hands are still cramped from so much 'ctrl pad + B + ctrl pad.'
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Post by tr1p1ea »

So how is the calculator version coming along? :).
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Post by tokijnct »

Roy all the way! His attacks are not as strong but if u make good use of his special skills...he can easily pawn most other characters.

Roy---Marth---Young Link/Kirby

Go Swordsmen! :D
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Spengo
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Post by Spengo »

dysfunction wrote:SAMUS!!!!!
I hate Fox in SSB 64. Not because iI hate playing as him, but when other people are him... he keeps hitting you and you can't get back up!
:) that's exactly why he pwns so much in SSB original!
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Post by Spencer »

Pichu takes damage whenever his own electricity gets him. For example, if you B+Down and his bolt doesn't get to him, no damage. He has the smallest collision area of any character, though.
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Post by DigiTan »

So L_man, were the mechanics of the game going to be the same as the real thing? Like: the higher your damage, the further you fly? That seems like it would be really difficult to recreate. Also, how will the camara work?
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Post by L-Man »

DigiTan wrote:So L_man, were the mechanics of the game going to be the same as the real thing? Like: the higher your damage, the further you fly? That seems like it would be really difficult to recreate. Also, how will the camara work?
yeah that is the way i plan on doing it. the higher youre percent is, the more you will be pushed/affected by an attack. yeah it is going to be kinda hard but i have already kinda started working on it.i wanted to have fox in it but it is hard to draw a decent sprite of him, and i already have enough characters to worry about right now. about a screenine im going to see if i can get my screnie i made a while ago and my code off my laptop today and if not im going to sneak it while my parents arent looking.... :D so wish me luck... and i havent played the new SSB so im bassing it off the 64 one
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Post by Spengo »

If I draw fox sprites, can you put him in the game? :)
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