I started learning openGL, this 'game' is a combination of tutorials that I've used and my own implimentations and code. It's not a bad way to kill a few minutes either.
I am considering changing the tiles from oldschool to realistic, with moss on some tiles. would that help? I'm not sure about adding a HUD though. If I figure out how to edit textures in game, should I give you some chalk to mark the walls with instead?
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It's a randomly generated 3d tower. There are 5 floors, and the stairs are also in random places. It's only like 200 kilobytes though, so you really should dl it. Also trust me, the link's not going down any time soon...
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Oh, I thought openGL meant that it works for any supporting platform no matter what, but I forgot it uses Windowz functions to make the window. I'll try to port it to Glut as soon as I have time again!
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Hmm...it seems to error out like that whenever the defualt FPS is not maxed out. I'll look into changing the defualt max FPS to something more processor-friendly like say, 30.
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