Abscencia
Moderator: MaxCoderz Staff
- Delnar_Ersike
- Sir Posts-A-Lot
- Posts: 153
- Joined: Mon 22 Jan, 2007 3:05 am
- Location: UNATCO Headquarters
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
My school did TSA for a few years and we went to the competition once, but we weren't prepared so we don't really do the competition anymore but we still call ourselves TSA. The closest thing to programing was the web design so I guess game development is new. I live in NY, but I think they should all be the same.
Kinda went off a little but looks like a great game anyway. And what language is Dark BASIC Pro? Is it BASIC or does it have its own language?
Kinda went off a little but looks like a great game anyway. And what language is Dark BASIC Pro? Is it BASIC or does it have its own language?
DarkBasic Pro is just a simplified programming language with a ton of commands that ease the headache of doing primitive things. Here's one of the examples included in the help database:
Result: http://darkauron.dyshost.com/Images/DBPro_Example.jpg
Code: Select all
Rem U5Collection
Rem Created: 12/06/2003 00:49:08
rem Compiles under: U6.0
rem Init app
sync on : sync rate 60
rem Load image
load image "spec.bmp",1
rem Make matrix and texture with trimmed tile
load image "spec.bmp",1
make matrix 1,1000,1000,10,10
position matrix 1,-500,-50,-500
prepare matrix texture 1,1,1,1
set matrix trim 1,0.25,0.25
update matrix 1
set matrix priority 1,1
ghost matrix on 1,0
rem Create a particles object
make particles 1,1,50,100.0
ghost particles on 1,0
rem Create an object with an effect (one command)
make object sphere 1,100,29,28
set effect on 1,"cartoon.fx",1
rem Theese are the defaults for an object
enable object zwrite 1
enable object zread 1
rem Full object material control
make object sphere 3,100,30,30
position object 3,-50,50,0
set object diffuse 3,rgb(255,0,0)
set object ambience 3,rgb(0,0,0)
set object emissive 3,rgb(0,0,64)
set object specular 3,rgb(255,255,255)
set object specular power 3,5
rem Object using FX system effect
load object "sphere.x",4
position object 4,150,50,0
scale object 4,8000,8000,8000
load effect "bubble.fx",1,1
if effect exist(1)=1
set object effect 4,1
set limb effect 4,0,1
endif
rem Create copies of the effect object
for o=5 to 99
instance object o,1
position object o,rnd(400)-200,rnd(100)-100,rnd(800)
scale object o,25+rnd(25),25+rnd(25),25+rnd(25)
next o
rem Create an object to fade in/out
make object sphere 2,250
scale object texture 2,100,100
rem Smooth out object by obj or limb
set object smoothing 1,100
set limb smoothing 2,0,100
rem The fading sphere does not respond to zbuffer
disable object zwrite 2
disable object zread 2
rem Apply image directly to stage zero of texture
texture object 2,0,1
rem Change camera aspect to a square
x#=640-480 : set camera view x#/2,0,640-(x#/2),480
set camera aspect 1.0
rem Main loop
do
`
rem Set light for best effect
inc side#,4 : set point light 0,cos(side#)*200,125,-300
`
rem Hide and Show Object Bounds
if tm<75 then show object bounds 1,1
if tm>75 then hide object bounds 1
if tm>200 then tm=0
`
rem Use alpha to fade in/out
set alpha mapping on 2,abs(tm-100)
`
rem Rotate original object
yrotate object 1,object angle y(1)+0.1
`
rem Rotate instanced objects
for o=5 to 99
rotate object o,object angle x(o)+1,object angle y(o)+2,object angle z(o)+3
next o
`
rem Control timer counter
tm=tm+1
`
rem User prompt
center text 320,20,"CRAZY COMBINATION OF NEW U5 COMMANDS"
`
rem Update screen
sync
`
rem loopend
loop
rem Free resources
ghost particles off 1
delete effect 1
rem End program
end
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
Well, I have a deadline now: March 27/28th. I thought it was going to be in April, but it's next month, which doesn't give me much time. I havn't managed to even finish the landscape editor yet, but it's coming to a close at least. I just need to implement object editing and add seamless texturing.
Here's a picture of the latest editor build.
Here's a picture of the latest editor build.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
oh ya, that's what I meant, C#. (Im still using C++ right now.) anyways, ya! post a link for sure!benryves wrote:XNA is also absurdly easy to use, though you're best off using C# for that (for the simple reason that XNA GSE integrates with VC# EE and nothing else at the moment).
Will you post a download link when it's done, DarkAuron?
The person in our group to do the most artwork is doing various school projects and different TSA projects, so she's working on a graphic design poster for Abscencia.
Have a look
Have a look
[Gridwars Score] - E: 1860037 M: 716641 H: 261194