[TI-BASIC] Platformers

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threefingeredguy
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Post by threefingeredguy »

ProphetsDementia wrote:I think MaxCoderz are the gods of BASIC and ASM.
There are some better and many worse, but they are pretty good.
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kalan_vod
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Post by kalan_vod »

ProphetsDementia wrote:Thanks, kalan_vod.
Trust me. You'll hear from me a lot.

I think MaxCoderz are the gods of BASIC and ASM.
I hope to hear from you, and MC is a great place for many types of coders not just calc.
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Post by King Harold »

So, ProphetsDementia, how are things going?
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ProphetsDementia
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Post by ProphetsDementia »

Good, good. I've decided to change the base format of the game from BASIC into Hybrid BASIC. (I'm calling it XL-BASIC from now on.) The title screen is being worked on by me. I'm waiting for some possibilities for the sprites of TowelMan. TowelMan's name may change too. I'm working on the basic foundations of the jumping concept. Gravity is a pain, however. That's the brief version of it.

Respectfully,
ProphetsDementia
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Post by King Harold »

good to hear
gravity is just a force of 9.81 N/kg (where did that kg come from? the force gets bigger for heavier things) aimed downwards, Eh = m*h*9.81 (height-energy = mass * height * 9.81)
And ofcourse this number will remain constant allways, unless you make mass outof the energy which rarely ever happens..
So you will have to give the guy a weight and i guess that the number of pixels counted from the last row can be height, but you may want to devide it by something because the towelman would be like 8 meters tall.. and that would make him jump either too heigh or too low (its a bit confusing so I dont know which).
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CDI
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Post by CDI »

Or, you could be cheap and just move him down at a constant rate
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King Harold
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Post by King Harold »

Ofcourse, but it wouldn't look natural.. actually it looks really odd, when it stops at the top it would either have to "stick" or "drop" and both look very fake
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