I thought I had given you the benefit of the doubt. But you seem to want to see us as total assholes, so I'll just ignore that discussion.Arcane WIzard wrote:I would expect both of you to not assume it was a critiquing statement when no clarity was given about the grounds for my quoting
256 bytes of RAM isn't much, but you shouldn't forget that you usually fill most memory with strings and sprite data, which aren't applicable here Also, you can compare those 256 bytes with our "saferam" areas because you can compile static data with the program (which ends up in the program memory of 64k). So it's not all that bad, especially when you consider that you're programming a rabbit, and you just want to make a few leds change colour, not write an RPG