For those of you who still don't know it: "EarlyMorning will be a Sprite -and Map editor for z80 projects. It will be LateNite compatible (hence the name )".
Release 0.3.1.0 Organization
Creating, Saving and Opening resource files.
Adding MapCollections, Spritesheets, Maps and Sprites to the resource file.
Delete Sprites, Maps, SpriteSheets and MapCollections.
Reordering of Sprites and Maps.
A "property"-tab, where you can change the properties of the different items. (At the moment only the title).
Editing & Visualization
Editing Sprites and Maps.
At the moment only 1bit (Black/White) and 2bit support (Grayscale).
Masked sprite support for 1bit (two different dataformats) and 2bit.
0, 1 or 3 flags for maps.
External Palette support (5 palettes included).
Pixels and tiles are "drawn" with "free-hand" rather than drawing one by one.
"LateNite Interface" for compatibility with LateNite.
Other
MAU-support.
To see the current list of planned features, requested featuers and known bugs go to: This thread
To discuss this project, report bugs or request features go to: This thread
Download 0.3.0.0 To update to 0.3.1.0, please use the included updater
Note that the application most likely will have some bugs in it. Visual Basic is sometimes a real pain and I didn't have time to write some catching for some "know" bugs like opening a file which is not an EarlyMorning file.
New screenshots will be uploaded soon.
Last edited by kv83 on Thu 05 Oct, 2006 7:30 pm, edited 24 times in total.
BF: Fixed the "Still out of index on maps" Bug. (BG-007)
FT: Enhanced compatibility with LateNite
How to install?
You need at least v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.
Important Notice
EM will now work with a new file type, called Early Morning Resource File (*.emr). It's the same as the old .xml file, just with a different file-type. To "convert" your old files, just go to the cmd, and use "ren old.xml new.emr" where old.xml is your old file and new.emr the new file