A forum where you can announce your awesome project(s).
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crzyrbl
Calc Wizard
Posts: 518 Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....
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by crzyrbl » Sat 29 Apr, 2006 8:53 pm
First dungeon pics [speed=92% of a TI-83+]
the #1 is of an AI that clings to the walls and other objects. since it's basic, i cant get it to go any faster so its use will be limited to the area before each boss. it has a 100% chance to drop a fairy
POST 300!!!!
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kalan_vod
Calc King
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by kalan_vod » Sat 29 Apr, 2006 9:16 pm
*jaw drops*
Wow, I think it looks like it's time for a beta or demo XD
crzyrbl
Calc Wizard
Posts: 518 Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....
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by crzyrbl » Sat 17 Jun, 2006 3:31 am
Last edited by
crzyrbl on Sat 17 Jun, 2006 5:38 pm, edited 1 time in total.
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ISUCK
Sir Posts-A-Lot
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by ISUCK » Sat 17 Jun, 2006 4:09 pm
Or you could just put your face extremely close to your monitor and find the red period...
I'm gonna go ahead and try it out when I get back from the library (I'm there atm)
crzyrbl
Calc Wizard
Posts: 518 Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....
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by crzyrbl » Sat 17 Jun, 2006 5:38 pm
hehe, try it now
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crzyrbl
Calc Wizard
Posts: 518 Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....
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by crzyrbl » Sun 18 Jun, 2006 5:11 pm
anyone try the demo yet?
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kv83
Maxcoderz Staff
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by kv83 » Sun 18 Jun, 2006 8:40 pm
did I miss the link?
ISUCK
Sir Posts-A-Lot
Posts: 168 Joined: Fri 17 Dec, 2004 9:32 pm
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by ISUCK » Sun 18 Jun, 2006 11:53 pm
<cough>it'soneofthesmilyfaces<cough>
katmaster
Sir Posts-A-Lot
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by katmaster » Mon 19 Jun, 2006 3:01 am
kv83 wrote: did I miss the link?
LOL! Dude, this is pretty good. I'm gonna like copy your AI method for bomberman, ok? It rocks!
cheese=yum
CompWiz
Calc King
Posts: 1950 Joined: Thu 13 Oct, 2005 1:54 pm
Location: UB
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by CompWiz » Mon 19 Jun, 2006 2:06 pm
ISUCK wrote: <cough>it'soneofthesmilyfaces<cough>
come on, that's not even proper HTML. You could have at least put the ending slash in the second one. And this forum uses BBCode, so [cough]it'soneofthesmilyfaces[/cough]
would have been more accurate.
I just got TiConnect to work again, but now my calculator is messed up. (see bejeweled thread for details), so after TiConnect finished restoring one of my backups, I'll give this a try.
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ISUCK
Sir Posts-A-Lot
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by ISUCK » Mon 19 Jun, 2006 8:33 pm
I've played it, and it's really nice so far, although I don't really know how the shield works. The way movement is handled is sorta annoying, but it solves the problem of accidentally running into a monster or such.
Nice job so far!
CompWiz:
crzyrbl
Calc Wizard
Posts: 518 Joined: Wed 06 Jul, 2005 4:56 pm
Location: 3rd rock....
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by crzyrbl » Mon 19 Jun, 2006 11:38 pm
The shield only works when you are being hit and you press it. movement isnt so bad once you get used to it.
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tr1p1ea
Maxcoderz Staff
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by tr1p1ea » Tue 20 Jun, 2006 3:47 am
I agree that it is very nice indeed. This game has always looked awesome, finally i get to have a shot
.
Great stuff crzyrbl
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dysfunction
Calc Master
Posts: 1454 Joined: Wed 22 Dec, 2004 3:07 am
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by dysfunction » Sun 25 Jun, 2006 4:19 am
Has anyone else gotten this to work with Pindur? I get a transmission error on half the files.
"You're very clever, young man, but it's turtles all the way down!"