Well, yes, I meant easier to code & faster... Because there are less possibilities per move. So also easier to code a good AI. But yes, for the z80 processor, due to its low specs, it's practically impossible to get a decent/good player. But i'll do the best I can. If i get a 20-25k AI, i'll be happy ^^' Well at least it's good training
i like how the game looks although i have no idea how to play it. when you make it, ill have to learn how to play it cause i get bored in geometry pretty easy.
lecks wrote:i like how the game looks although i have no idea how to play it. when you make it, ill have to learn how to play it cause i get bored in geometry pretty easy.
maybe people can post their highscores.
I guess that would make my high score 12k
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
LOL You can't really get highscores in this game... Except if I make it like Igowin, which has a system like that, it's a 9x9 go game for PC... I've gotten to 11k on it, but I haven't played on it so much yet, so I'll probably be able to get higher.
so, how much progress is there on this? Even with only 2 person play it would be a great game. Maybe when you release that you can get it featured on ticalc.org and use that news item to kick off a programming contest to see who could make the best AI for go in 20kb. But getting the game working should come before getting the AI working, as that may not even be very possible.