Leave him alone, it was a valid question. He never said BASIC is only suited for text rpgs, but you have to admit it is difficult to do anything graphical. No one is saying it isn't possible. People thought grayscale was impossible and now we can do it in BASIC. He didn't say it can't be done in a language, he said some languages are better suited for some types of games. Again, it is undeniable that a BASIC text game with good speed is generally easier to program than a graphical game with good speed. In assembly, text comparison and manipulation can be considered more difficult than simply using the = command.
CompWiz wrote:can accomplish some feats formerly done only in asm.
That is a compliment. I understand why you guys feel angry about this. I think you are missing the main message of his statement, he said that the game is impressive, he just didn't understand a port for the same platform. I don't know why one would do it either, but I've done it before too. I made falldown, I made tetris, I've even made BASIC ports of existing BASIC games.
CompWiz: No reason I guess.
Kalan_Vod: It's a good looking game and the 2nd screenshot shows a huge speed boost, what did you do to make it so much faster?
Loki: Don't misinterpret, that exacerbates the situation.