The Legend of Zelda: Relics of the Past
Moderator: MaxCoderz Staff
I use List 4 to store enemy/ies info. L4(1) is the num of enemies leftkatmaster wrote:Looks great!!! So how exactly do you work AI in basic? I kinda need something for Bomberman 83+....
L4(2-8 ) is stuff like the enemy's hp, or status
i can add more enemies by adding them to L4(9-15) then L4(16-20) etc. and inceasing L4(1) by one each time
every time it circles though the main loop, i cycle P to the next num, not going over L4(1)
Then i just run the AI corresponding to what P is at that time.
im not that great at explaining
btw, how can i quickly convert a number to a string?
This is the last (i swear it this time) weapon i made. It's the bombos medallion from A Link To The Past. All on screen explosions now rumble the screen.
the beginning is messed up cause i entered in the wrong combo. the other random pauses are the spots where i enter in the combo.
Bombos medallion combos:
If your facing ^ for ex, ^ < > ^ or ^ > < ^ will make a cone shaped AoE
if your facing > for ex, > < > > will attack enemies in a line.
no matter where you facing, you can press < ^ > v for the nova AoE
(AoE == Area of Effect)
Its a little slow on the 83, but on the 83+/84/84+ its much better. It wont be that big a deal however because it wont be used alot because of the magic it takes to cast. also, this weapon will be bought, NOT found in a dungeon, which makes it even more optional.
the beginning is messed up cause i entered in the wrong combo. the other random pauses are the spots where i enter in the combo.
Bombos medallion combos:
If your facing ^ for ex, ^ < > ^ or ^ > < ^ will make a cone shaped AoE
if your facing > for ex, > < > > will attack enemies in a line.
no matter where you facing, you can press < ^ > v for the nova AoE
(AoE == Area of Effect)
Its a little slow on the 83, but on the 83+/84/84+ its much better. It wont be that big a deal however because it wont be used alot because of the magic it takes to cast. also, this weapon will be bought, NOT found in a dungeon, which makes it even more optional.
Last edited by crzyrbl on Sun 05 Mar, 2006 7:51 pm, edited 1 time in total.
I havent had a lot of time (expect for the time ive wasted of course), but this still is definately not dead. I have just put the finishing touches on a system that keeps track of all the opened chests, keys found, doors unlocked, etc.
btw, I meant it was slow on the 83+, because it will not be avaliable for the 83.
btw, I meant it was slow on the 83+, because it will not be avaliable for the 83.
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