source coder/optiti to have a map editor too?

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necro
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source coder/optiti to have a map editor too?

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Sprite Mapper Idea


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KermMartian


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Posted: 11:07 AM GMT Friday, March 3 Post subject: Sprite Mapper Idea

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Necro from MC wrote:
Basic Sprite Map Maker Request Proposal of Details

Purpose:
create an enviroment for ease of basic sprite map development on computer

What it would do:
alow users to create a new map project, open a map project, edit maps in the project graphicaly, alow the storing of decimal data to tiles, and alow the viewing of the decimal data corosponding with a user defined legend*. Parts of maps could be copied, cut, and pasted into other parts of that and other maps*. 96X64 83x pics or individual sprites could be loaded into a project sprite sheet stored in a savable format for use when displaying the graphical map to be manipulated. The individual map matrices would be available as plain text for graphlink, as sendable matrice variables, or as a program containg a [[...]]->[Matice]

* indicates Im not sure if it would be a lot of work

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necro


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Posted: 01:21 AM GMT Saturday, March 4 Post subject:

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so, to make some further suggestions: Optimal layout suggestion (merely a suggestion, so don't think I actualy think you will make it this way)

(_) indicates radial button {o is default while _ is not}, [V[ ] is a drop down menu, [+/-] is a colapsable feild, [D[ ]] pops up a dialog box, }____{ indicates a out put dialog box, [_]indicates check box
_________________________________________________________
Title
[V[Project] [V][Help]
"eg: Start new project, open old, save, help topics, about,
-----------------------------New table section---------------------------
[+/-]Output Format:
(o)Default Assembly Format [V[Options]
(_)Custom Assembly Format [V[Options]
(_)Compressed String Program [V[Options]
(_)Store into Matrix Program [V[Options]
(_)Custom Format [V[Options]
[D[compile map(s)]] [D[Compile Which Maps]]
"compile would build the program, the dialog menu has checks for each map in the project and lets you select which one you want to compile this time

[+/-]Tile Sets:
[D[Add New tile set]] [D[Delete Tile Set]] [D[Load " " ]] [D[Export " " ]] [D[Edit " "]]
-----------------------------New table section---------------------------
[+/-] Current Tile
Current Tile: [}_____{]
Additional Data: [}_____{]
Column: [}___{]
Row: [}___{]
Tile Set: [}________{]

[+/-] Map Drawing
Selected Tile: [}_____{]
Current Tile Set: [}_____{]
[D[Change Tile]
Current Tool [}_____{] [D[Change Tool]
-----------------------------New table section---------------------------
DRAWN MAP AREA
-----------------------------New table section---------------------------
MAP AS JUST THE DATA (AS IT WOULD BE IN MARTIX FORM)

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xlibman


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Posted: 08:19 AM GMT Saturday, March 4 Post subject:

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that would be cool, making maps directly on calc is a real pain even with a good map editor
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kirb


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Posted: 09:42 AM GMT Saturday, March 4 Post subject:

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Yeah... Even in PokeModr, map editing is sort of a pain. It takes forever to plan out the map and everything and it's not exactly the friendliest thing in the world. I think I'm just going to release my makeext program for people to make mods and able to edit on-calc for quick fixes.
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necro


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Posted: 11:01 AM GMT Saturday, March 4 Post subject:

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this was all proposed as a computer project in php like the joint opti ti project is

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KermMartian


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Joined: 14 Mar 2005
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Posted: 06:32 PM GMT Saturday, March 4 Post subject:

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Right, that makes sense. Actually, I'm going to need someone to take over OptiBASIC, because Brazucs unfortunately doesn't have time anymor. Lemme start thinking out how this is going to work.
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necro


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Joined: 25 Jan 2006
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Posted: 10:06 PM GMT Saturday, March 4 Post subject:

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What would be the neatest thing to see is if scource coder became a full fledged basic IDE with features geared to advanced users...but not to get to far ahead I think that this being a part of scource coder will be very good. Of all the people whom I think could actualy make this, there are few whom seem more capable than you Kerm.

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KermMartian


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Posted: 10:44 PM GMT Saturday, March 4 Post subject:

--------------------------------------------------------------------------------

necro wrote:
What would be the neatest thing to see is if scource coder became a full fledged basic IDE with features geared to advanced users...but not to get to far ahead I think that this being a part of scource coder will be very good. Of all the people whom I think could actualy make this, there are few whom seem more capable than you Kerm.

Thank you. I too see this as becoming a complete BASIC IDE.
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Last edited by necro on Tue 07 Mar, 2006 11:09 pm, edited 1 time in total.
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kalan_vod
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Post by kalan_vod »

So what I am guessing from the title is that kerms' source coder is going to include a map editor? Like a matix manipulator?
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Post by necro »

just go to the link and see for your self :roll:
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kv83
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Post by kv83 »

necro. Or you post more information INSTEAD of just one link, or I'll close this topic. I'll leave that up to you. If you don't answer till tommorow, this topic is as good as locked :O
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KermMartian
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Post by KermMartian »

Yes, he wants a spritemap editor in SC2.
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kalan_vod
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Post by kalan_vod »

Thanks KV, we shouldn't have to go to another link just to read about something you care so much about. And then you say go read the link? Why would we waste out time doing more then we need to in order to read about something we don't care about in the first place?

@kerm: Couldn't someone just use paint of gs?
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Post by necro »

better kv? I guess I can see where your coming from, clicking a link and loading a diffrent page is so much work and all :roll:
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Post by kalan_vod »

[removed my kalan_vod]
Last edited by kalan_vod on Wed 08 Mar, 2006 3:29 am, edited 1 time in total.
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Post by Timendus »

Heh, you're gonna get kv pissed with this :mrgreen: You'd better watch your ass, or you'll get it whooped :P
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Post by necro »

Hey, maybe I'll end up joining kev in the anti MC movement if he keeps it up. I am not going to spend my time in resaying something that could be seen with a single button press. Id have my secretary summarise it for you, but she is suffering from a case of chronic not carring and a side of non-existance.

I don't care where you post, but I am nobody's baby sitter. I have not the time nor the patience to do pointless things like that when you could have so easily done it for yourself.
Last edited by necro on Tue 07 Mar, 2006 11:42 pm, edited 1 time in total.
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kalan_vod
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Post by kalan_vod »

[removed my kalan_vod]
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KermMartian
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Post by KermMartian »

necro wrote:Hey, maybe I'll end up joining kev in the anti MC movement if he keeps it up. I am not going to spend my time in resaying something that could be seen with a single button press. Id have my secretary summarise it for you, but she is suffering from a case of chronic not carring and a side of non-existance.

I don't care where you post, but I am nobody's baby sitter. I have not the time nor the patience to do pointless things like that when you could have so easily done it for yourself.
ROFLMONGERS at the secretary. :)
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Post by necro »

this is nothing compared to what I'd say on nintendo forum...I realy try to be civil but I have my limmits some times.
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kv83
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Post by kv83 »

if it's pointless to you, then don't post it. You can't expect people to take intrest in something you don't put time in.
Hey, maybe I'll end up joining kev in the anti MC movement if he keeps it up.
Make my day and do it. I'm getting bored of you.

Closed because of childish behaviour of Necro. He may repost it, in a normal way.
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