the xlib guru
Moderator: tr1p1ea
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My list of chapters
1.)basics of basic ((key input,moving a letter around,
2.)Ti83+/xlib function list
3.)common basic optimising and taboos ((nested breaks, goto's and lbls, if: subrotine,ect))
4.)planning ahead
5.)simplistic game components ((guess the number,text quest,boxing,21,snake game,a simple rpg,jump man...the easy stuff))
6.) advanced optimizing/tips and tricks
7.) sprites (including masking)
8.)map data
9.)AI and object substitutes
10.)running things "simultaneously"- psuedo-multitasking (including multiple enemies, projectiles, etc)
11.)memory management/manipulation
12.) advanced xlib tips and tricks- multilayer masking, smoothscrolling, Zelda-style scrolling, pics as buffers, parallax scrolling
13.)rpgs
14.)side scrollers
15.)psuedo 3D (incremental moving stuff?, isometrics)
16.)grey scale
17.)additional links
18.)credits
1.)basics of basic ((key input,moving a letter around,
2.)Ti83+/xlib function list
3.)common basic optimising and taboos ((nested breaks, goto's and lbls, if: subrotine,ect))
4.)planning ahead
5.)simplistic game components ((guess the number,text quest,boxing,21,snake game,a simple rpg,jump man...the easy stuff))
6.) advanced optimizing/tips and tricks
7.) sprites (including masking)
8.)map data
9.)AI and object substitutes
10.)running things "simultaneously"- psuedo-multitasking (including multiple enemies, projectiles, etc)
11.)memory management/manipulation
12.) advanced xlib tips and tricks- multilayer masking, smoothscrolling, Zelda-style scrolling, pics as buffers, parallax scrolling
13.)rpgs
14.)side scrollers
15.)psuedo 3D (incremental moving stuff?, isometrics)
16.)grey scale
17.)additional links
18.)credits
"You're very clever, young man, but it's turtles all the way down!"
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- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
- dysfunction
- Calc Master
- Posts: 1454
- Joined: Wed 22 Dec, 2004 3:07 am
- Location: Through the Aura
Oh of course, even just a straight port of that game to xlib would run at a good 3 or 4 fps. Such games coul actually be feasible, and with so many pics available, you could have more varied wall textures, and even 8-directional looking rather than just 4.
"You're very clever, young man, but it's turtles all the way down!"
Hmm, dead topic...
I was wondering, if/when this was ever completed, would I be allowed to host a copy of the tutorial on my site? Tutorials that are posted on my site recieve quite a bit of traffic, I check my page stats daily, to see how they find the site, and what they are looking for...
If you don't believe me, just ask Kevin.
I was wondering, if/when this was ever completed, would I be allowed to host a copy of the tutorial on my site? Tutorials that are posted on my site recieve quite a bit of traffic, I check my page stats daily, to see how they find the site, and what they are looking for...
If you don't believe me, just ask Kevin.
http://tifreakware.net - Connecting TI communities
- dysfunction
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I know.
But I just want to make sure I would have permission to do so...
But I just want to make sure I would have permission to do so...
http://tifreakware.net - Connecting TI communities