Calcsys as a memory editor :)

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Shadow Phoenix
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Calcsys as a memory editor :)

Post by Shadow Phoenix »

A few weeks ago I got bored in my Geometry class.
So I take out my calculator and notice that I have TVF (The Verdanta Forest), and I am level one on it.
So I play it. In a week I got to act 7, and only at level 22. I leveled up 3 times, then I got extremly bored. I decided to fool around with a Calcsys. I remembered that my Lelani's HP was 278. So I used omnicalc convert("278", 10,16) , got 116 as a result. Next I unarchived TVFmain and archived all chapters. Then I looked at TVFmain data location, then used the goto, went to data locations, then used the 16bit search, entered 0116, it found 2 of them which I changed to 0555.
Imagine my surprise when my calculator didnt freeze, didnt reset, and my Lelani actually had 1265 HP!. I was extremly surprised that we now can "cheat" in Calcsys :o
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Andy_J
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Post by Andy_J »

Dude, that's nothing... I've been using calcsys to hack around like that for years....
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Gambit
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Post by Gambit »

Yeah, all the assembly games, unless its encrypted (which I doubt), store their data in plain hex. It's just a matter of finding that offset :) Heh, even more fun is showing your friends that you got 60K on ZTris and see their reaction, or .... :twisted:
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threefingeredguy
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Post by threefingeredguy »

Or creating your own sprites :wink: . Better not let Hays get a hold of this, they could churn out lots of crap.
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Dwedit
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Post by Dwedit »

Getting 60k in Ztris is nothing. Overflowing the score twice is.
You know your hexadecimal output routine is broken when it displays the character 'G'.
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Post by DarkerLine »

A year ago I used CalcSys to completely edit Phoenix, changing the icon, the menus, the high score system (in a negative way - there was now only one score), the graphics, the weapons (I actually changed the way two of the weapons work), and made the X-var key switch from black-on-white to white-on-black (and back). And of course give myself the high score.

Those were the days...
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