Phantasy Star Dark Millenia Progress

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Should the battle system have commands for the user to choose (Attack,Defend, etc.) or should the battle system require players to memorize certain buttons to press for a corresponding command? (Ex: 2nd = Attack)

Poll ended at Thu 07 Apr, 2005 1:04 am

Command Shown Battle System
9
64%
Hidden Commands Battle System
4
29%
Neither. Please provide a suggestion.
1
7%
 
Total votes: 14

tokijnct
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Post by tokijnct »

It's definitely NOT DEAD. That's for sure :) . I just don't program as often as some other programmers out there :P . Right now, I am currently working on how the equipment shop should sell your armor sets to your three characters. (5 buyable sets per person) The last set for all characters will probably have to be obtained through some sub quest means :roll: . After the equipment shop is done, I will start putting the pieces of the battle system together.

Equipment Shop => Battle Engine => Back to Pixel Art for Cinematics

Updates: (5/9) All siggy (minor) updates will be posted here for now...
-You can talk to every NPC in Falcon-Z80
-Forest Tileset almost done

Sorry there's not much progress from my last siggy post, it's just that pixel art starts to get really annoying for me if I do it for too long at a time...

btw Kevin, could I send pictures of my program to omnimaga because I don't have a website to post pictures and to get a url from.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
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DJ_O
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Post by DJ_O »

Sound nice so far. :)
tokijnct wrote: btw Kevin, could I send pictures of my program to omnimaga because I don't have a website to post pictures and to get a url from.
e-mail them to me at omnimaga-at-gmail.com (dont forget to replace the -at- with the @) and I'll post a news article :)
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tokijnct
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Post by tokijnct »

Ok. I have sent two pictures at the specified address. Phantasy continues on...slowly, but steadily...
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
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DJ_O
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Post by DJ_O »

k thanks, I'll try to put them up on the new Omnimaga website asap
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DJ_O
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Post by DJ_O »

http://s7.invisionfree.com/Omnimaga/ind ... owtopic=55
done
(I havent putted them on the website at earthforge because it's no longer updated)
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Patori
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Post by Patori »

I love Phantasy Star...
Currently coming up with a new signature idea... since my forum avatar changer was killed by an upgrade...
tokijnct
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Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

I guess it's time for an update even if it's short...BUMP

Progress speed - same slow, steady rate

I have just finished drawing the cinematic characters for Kain, Raem, and Culex. While transforming the characters from their battle engine sprites, I found out that the hair styles for a few characters needed adjustment. Needless to say, now I need to update the changes onto the sprites for battle.

So...next thing to do is to get some pictures to omnimaga, look at comments (if there are any), and rework the sprites from the battle engine.
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
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DJ_O
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Post by DJ_O »

nice to see new progress! Keep us posted man. :)
tokijnct wrote:So...next thing to do is to get some pictures to omnimaga, look at comments (if there are any)
well there is a newes article that got 100 comments once (about Sword of Darkness 89)
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tokijnct
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Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

Temporarily dropped the project due to vacation but now it's time for the project to revive itself again! Mostly, I will be just creating/adding on maps for the "Iscith Forest" mission.

Currently - Forest size is 9 screens :roll: - About 2500 bytes worth* >.<

Divided forest into three areas
-(area name) - (total screens so far)
-Iscith Forest - (7)
-Forest Depths - (1)
-Iscith South - (1)
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

Temporarily dropped the project due to vacation but now it's time for the project to revive itself again! Mostly, I will be just creating/adding on maps for the "Iscith Forest" mission.

Currently - Forest size is 9 screens :roll: - About 2500 bytes worth* >.<

Divided forest into three areas
-(area name) - (total screens so far)
-Iscith Forest - (7)
-Forest Depths - (1)
-Iscith South - (1)
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
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