I wish I had a titanium

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DJ_O
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I wish I had a titanium

Post by DJ_O »

https://home.comcast.net/~mdjenkins86/Projects.htm

scroll down to see the pics
and look here for some info: http://s7.invisionfree.com/Omnimaga/ind ... c=455&st=0
or here:
http://s7.invisionfree.com/Omnimaga/ind ... c=456&st=0

this is gonna own FFTOM, I wish I had a 89 titanium
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Post by MetalHead25 »

OMFG!@!!!!! That looks so awesome!!!
*Runs to the store to buy a TI-89 Titanium*
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Post by Kozak »

It looks good but a 89 titanium is far more powerful. Something like that can also be achieved by a ti83.
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Post by ISUCK »

haha Kevin, you make it sound like it would own every ti-83+ rpg, when in fact you could kill it with your own creation if you had a 89
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Post by DJ_O »

ISUCK wrote:haha Kevin, you make it sound like it would own every ti-83+ rpg, when in fact you could kill it with your own creation if you had a 89
weel TI-BASIC on the 89 is a bit slower and doesnt have GS lib like Omnicalc and xLIB, but... WAIT!!! There is ETP studio and GFA BASIC... and C! :D GFA BASIC looked nice and since I spk ffrench I can understand the tutorial
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Post by DarkerLine »

TI-89 Basic never seemed slow to me, it's just that optimizing with it is far different from optimizing for the 83+.
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Post by arti »

DarkerLine wrote:TI-89 Basic never seemed slow to me, it's just that optimizing with it is far different from optimizing for the 83+.
Exactly, you can't really optimize it with the no end quotes hack and the like.

When I first programmed in TI-89 BASIC, I came from TI-86 BASIC... you can imagine the difference in speed and power that I witnessed :shock:

Like I said on Omnimaga, I can't wait for this to come out... even as a demo! But most of all, I'd like to see this finished - there are so many demo RPG's out there for the 89, all abandoned. :(
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Post by DJ_O »

arti wrote:there are so many demo RPG's out there for the 89, all abandoned. :(
especially in ASM and C, I never saw any finished ASM RPG for the 89, except CalcRogue
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Post by tr1p1ea »

Well i dont see why such a game would be restricted to the 89? Such a game would be doable on the 83+. I also remember you saying that it requires 100KB of ram ... i say that is because of bad design. The gfx arent that impressive as they are all ripped from various games.

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Post by DJ_O »

well it also requires near 1 MB of archive memory (thats why it wont run on a regular 89) I dont think its because of bad design its because of the amount of features and the 200 monsters included in the game as well as the 25 hours of gameplay. I think the GFX are impressive even if they are ripped from many games, I think you and many other ppl here are a lil too tight on their preference and thats one more reason why I am thinking about leaving this forum. WE ARE NOT PAID FOR MAKING THOSE GAMES
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Post by dysfunction »

This game looks quite cool, I don't really mind if the sprites are ripped. All I care about is how a game looks and plays, and this one looks good and will probably play well. Even though the sprites are ripped, map design is still a talent (a time-consuming one, I might add) and the general look of the game is quite appealing.
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Post by Kozak »

Kevin wrote:well it also requires near 1 MB of archive memory (thats why it wont run on a regular 89) I dont think its because of bad design its because of the amount of features and the 200 monsters included in the game as well as the 25 hours of gameplay. I think the GFX are impressive even if they are ripped from many games, I think you and many other ppl here are a lil too tight on their preference and thats one more reason why I am thinking about leaving this forum. WE ARE NOT PAID FOR MAKING THOSE GAMES
Where did that come from?
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Post by DigiTan »

Titanium?!!? :: Scoffs :: If you want real power, spring for an 82.

Anyway, if there's some reason this CalcRogue thing can't be ported, it's probably graphics and text. Even bad programming won't ad 1MB.
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Post by Spengo »

MetalHead25 wrote:OMFG!@!!!!! That looks so awesome!!!
*Runs to the store to buy a TI-89 Titanium*
....so, you're buying an expensive new calculator because it can run cool games?! :lol: Actually, one of the criteria I had when I first went out to buy a graphing calculator was "can I link it to my compy" so I kinda do the same thing. :) In my opinion, that game looks great. In case no one has noticed, a lot of calc games have ripped sprites, so that shouldn't be an issue. The game looks really cool and even if it's not finished 25hrs of gameplay is a lot. If I ever do go out and buy another calculator, it would be an 89titanium. :cowboy:
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Post by Kozak »

Yeah my RPG borrowed alot from FF: Adventure so I am not complaining about ripped graphics. As we say in holland: 'beter goed gejat dan slecht bedacht' == 'prefer a good rip over a bad own creation'.
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