Shining Force 68k

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Wesley
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Shining Force 68k

Post by Wesley »

I never thought it could be possible, but when Mario was created for the 68k calculators, I saw the amazing potential of the 68k's. If Mario could be created, so can a game like Shining Force. Of course I don't speak of the new GBA version, but the old SEGA version.
I also understand that a project like this would probably take a LONG time, but it's just an idea being thrown out. It would be pretty awesome to get something like Shining Force on a calculator. Maybe, just maybe; if I come to understand programming good enough, I will start the project myself. Of course that may just take a while...
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kalan_vod
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Re: Shining Force 68k

Post by kalan_vod »

Could you post some information over it for me? And also creating sprites helps games get produced ;)
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Wesley
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Re: Shining Force 68k

Post by Wesley »

Alright, if you want some information of the game and practically all about it, except a few exceptions, you can visit this link:
http://rpg-home.lunar-net.com/sf-web/index.html
I have attached a few pictures of some sprites I threw together really quickly, so they are a bit more sloppy than they could be. Also notice that I made all of these 4-level gray-scale.

I think one problem with this game would be the size of the screen on the TI-89T. If things were scaled down, they would look horrible, so scrolling would be more important than on the actual Genesis version.
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ShiningForceCombatgs.gif
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sf.gif
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Wesley
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Re: Shining Force 68k

Post by Wesley »

Alright, well it's pretty difficult to find sprites and tilesets, but I found a pretty complete one from Shining Force 2. Here it is. Keep in mind that these are quite large for the tiles, however. These are 32*32; the originals should be 24*24 (I think).
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tiles2.PNG
tiles1.PNG
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