Bejeweled

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DarkAuron
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Post by DarkAuron »

Nice. I like bejeweled. :)
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thegamefreak0134
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Post by thegamefreak0134 »

Wow, thanks for the reviews of my cheap drawings. I've already taken heart on this project (looks like it will probably be playable looong before pokemon shows screens) and as a plus alreadt have my first sprites ever up in the greyscale package I'm using, which looks like it is going to work really well. I'll try to have the basic board-creation and probably cursor movement/switching soon. The code for the move detection will be a mild nightmare though, converting to asm, but I should be able to handle it no prob.

I'll go ahead and attempt a black bg version, but I'm really liking the white for some reason. Course, I could make the animetions cooler in black... OK, black it probbly is. (Yes, I just argued with myself. And myself won. Creepy...)

-thegamefreak
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Madskillz
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Post by Madskillz »

wow looks cool...I cant wait to see what you come up with! I like the white, but I wont judge anything until I see the black.
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Post by CompWiz »

Madskillz wrote:wow looks cool...I cant wait to see what you come up with! I like the white, but I wont judge anything until I see the black.
same.

And don't lay off pokemon too much, that would be a much bigger game than this. :)
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katmaster
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Post by katmaster »

Dude, Bejewled. Gotta have it!!! This is better then pokemon IMHO. (though pokemon is good :))
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CompWiz
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Post by CompWiz »

katmaster wrote:Dude, Bejewled. Gotta have it!!! This is better then pokemon IMHO. (though pokemon is good :))
oh come on, a big long complicated adventure game vs a little simple puzzle game. bejewled is relatively easy to make, pokemon, not so easy.
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tr1p1ea
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Post by tr1p1ea »

Well it depends on your tastes really.

Also, it seems the MaxCoin bug has bitten you CompWiz :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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CompWiz
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Post by CompWiz »

tr1p1ea wrote:Also, it seems the MaxCoin bug has bitten you CompWiz :).
yeah, I guess so. I'm so close to getting that rabbit. :excited:
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DigiTan
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Post by DigiTan »

Wow. I guess I've never played it before, but after that screenshot, I'm gonna have to start looking for it. Awesome pixeling, thegamefreak0134.
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DarkAuron
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Post by DarkAuron »

I'd like to see the black bg too :P And here's more for your maxcoins.
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threefingeredguy
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Post by threefingeredguy »

MaxCoins? I'd sure like to gain some.
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Madskillz
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Post by Madskillz »

The code for the move detection will be a mild nightmare though
-How so? I got mine fully implemented, if you need anyhelp just ask I will be sure to throw some knowledge your way.
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thegamefreak0134
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Post by thegamefreak0134 »

I don't need help. I've done the logic twice already (once for calc BASIC and once for a GBA version I did a while back (C++)) so porting it to asm will not be so hard, I think. I just have to get comfortable with all of the little tricks in asm, as I'm really still very new at the low level logic. I understand what needs to be done, but don't have the luxary (without a little too much work) to see what's going on underneath, so debugging is a bit difficult. I shouldn't have too much problems though.

For the record, the greyscale engine works great. I already have the title shown up and running! (Unfortunately, not with animation yet. sob...) I will try to get something to show soon!

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thegamefreak0134
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Post by thegamefreak0134 »

Sorry for the double post, but this is a completely different coment. I went off and designed some preliminary Black version jewels, and I think I like them better now that it's done. I've put them into the same comcept shot, (same jewel board and everything, I think) and changed the color scheme on the side a bit. Take a look and give feedback. I rather like how they came out with kindof a 3d look.

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-thegamefreak

PS: I'm pretty sure I need to keep cheese, just because he/she/it's only fitting for a program by me. :P
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Post by CompWiz »

I think I like the black version better. Nice work with the concept graphics. :) It looks great.
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