TI-84+CE Mode 7 Engine development

Moderator: tr1p1ea

User avatar
DJ_O
Calc King
Posts: 2323
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Re: TI-84+CE Mode 7 Engine development

Post by DJ_O »

Aw hardware revisions can suck, sometimes. D: Hopefully the fix is not too hard to implement.
ImageImageImageImage
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: TI-84+CE Mode 7 Engine development

Post by tr1p1ea »

Yep there is a version that should work on all current revisions now :)

https://tr1p1ea.net/files/downloads/MKA ... eb2021.zip
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
DJ_O
Calc King
Posts: 2323
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Re: TI-84+CE Mode 7 Engine development

Post by DJ_O »

How many koopa shells do you think you will be able to handle at once on the race track? I think in the SNES game it's about 3, right? Also a suggestion: You should make the background move faster while turning
ImageImageImageImage
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: TI-84+CE Mode 7 Engine development

Post by tr1p1ea »

Not sure, but it would be more than 3 I would have thought ... not that there would normally be that many.

Luckily speeding up the background is easy :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
Post Reply