Res

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

How bout both zombies AND androids! :D
bananas... o.o
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

benryves wrote:
Spengo wrote:Hey! That looks really good! One thing though, is this gonna be another of those games with 523 different subroutine programs that takes a day and a half to uninstall? :) Please try to keep the number of those as low as possible. Also, remember that each program, even archived programs, takes up, what is it...12 bytes of ram? It looks cool though. There can always be more adventure/puzzle games! :D There are never enough of those.
Is it possible to use DelVar to delete program variables from TI-BASIC? If so, the programmer could write a nifty uninstaller.
Knowing how limiting some of the core TI-BASIC commands are, DelVar probably complains. What TI-BASIC *really* needs is a "try-catch" or "die" type error handler. It's great allowing people to archive/unarchive vars with BASIC code. However, IIRC, asking to archive an already archived program or unarchive a program in RAM causes an error and there isn't a command to determine the status of a particular program.

YES! PERFECT! I would SO play every single BASIC game if people started making unistallers.
bananas... o.o
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

well the point of a uninstaller with basic would be a waste of memory, or what do you mean like delete the game and everything?( with the game) or just like delvarA etc.? like having a asm tool to delete all the game stuff?
User avatar
DJ_O
Calc King
Posts: 2323
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

Progress?
ImageImageImageImage
necro
Calc King
Posts: 1619
Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow

Post by necro »

Kevin wrote:Progress?
Progress report please
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

Updated: Will keep updating, untill i lose intrest agian.
This is going to be a puzzle game.
Plans:
-Fix the storyline.
-Finish some features.
-Try to learn asm.
-Finish the game in asm

First Screen Shot:
Image
Runs smoother and not as jumpy on calc.
User avatar
dysfunction
Calc Master
Posts: 1454
Joined: Wed 22 Dec, 2004 3:07 am
Location: Through the Aura

Post by dysfunction »

Looks nice! I assume you're using xLib?
Image


"You're very clever, young man, but it's turtles all the way down!"
katmaster
Sir Posts-A-Lot
Posts: 252
Joined: Tue 09 Aug, 2005 9:34 pm
Location: south of the north pole
Contact:

Post by katmaster »

yah looks really great!!!! cant wait till its finished!!!! :D
cheese=yum
Image
necro
Calc King
Posts: 1619
Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow

Post by necro »

looks quite nice
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

dysfunction wrote:Looks nice! I assume you're using xLib?
Whats xLib? :roll:
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

Here is a new screen shot, it's the title and is in grayscale, but it isn't given much justice by the ss. Haven't really touched this until tonight when I saw how great Kevin’s XXR title was :D.
Image
P.S. There are three different title screens, which is why I ran it a few times, also Cobb thanks for Pindurti :D.
Edit: Now runs with Pindurti screenshooting :D.
Last edited by kalan_vod on Thu 06 Oct, 2005 1:31 pm, edited 2 times in total.
CoBB
MCF Legend
Posts: 1601
Joined: Mon 20 Dec, 2004 8:45 am
Location: Budapest, Absurdistan
Contact:

Post by CoBB »

Why didn't you use the builtin screenshotter?
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

Ok I updated the Gif, Tab who would've thought :oops: .
CoBB
MCF Legend
Posts: 1601
Joined: Mon 20 Dec, 2004 8:45 am
Location: Budapest, Absurdistan
Contact:

Post by CoBB »

Anyone, who cares to read the not-so-long manual...
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

Nice, that looks cool. :)
bananas... o.o
Post Reply