space shooter

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cjgone
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Post by cjgone »

I'll make random shootings when I get the time.
cjgone
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Post by cjgone »

random firing
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Halifax
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Post by Halifax »

Cool, looking good.
cjgone
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Post by cjgone »

Project will be delayed as I add more cooler stuff that youll like and stuff.


I have completely rewritten how the objects move, so now advanced custom precoded tasks can occur via lists that inc\dec xcor and ycor for cooler stuff, not to mention how it makes the code a bit more organized

i haven't made any advanced movementd yet, but whats chillin atm:
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chickendude
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Post by chickendude »

Wow that's looking real nice!
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Post by ISUCK »

Looks very promising! I await more progress :)
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kalan_vod
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Post by kalan_vod »

Nice, glad you added the random shootings!
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Madskillz
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Post by Madskillz »

Wow looks great, I can't wait to see more of this game! Keep up the awesome work and give phoenix a run for it's money!

Any hints on some of the bonuses we can expect?
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DigiTan
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Re: space shooter

Post by DigiTan »

If I can throw something out there, I'd like to see some kind of a movement upgrade. One to speed up the ship a little for dodging.
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cjgone
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Re: space shooter

Post by cjgone »

Project is halted. Program is interfering with the OS, and no one wants 2 play a bugged game. :?
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Liazon
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Re: space shooter

Post by Liazon »

what exactly is happening?
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cjgone
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Re: space shooter

Post by cjgone »

Like every 2-5 times I run the prog, it changes the graph screen from FUNC to something else but can't be changed back, and the graph still graphs in Y= mode instead of like parametric, even tho it shows parametric (it'll be like X1 =dsdfsdgg Y1 =trgdfgfd, but you can't use "T", which is parametric.).
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Re: space shooter

Post by leofox »

cjgone wrote:Like every 2-5 times I run the prog, it changes the graph screen from FUNC to something else but can't be changed back, and the graph still graphs in Y= mode instead of like parametric, even tho it shows parametric (it'll be like X1 =dsdfsdgg Y1 =trgdfgfd, but you can't use "T", which is parametric.).
Make sure to reset all flags like the way they were, and check for buffer overflows.

These things usually happen if you write in the space after or before the graph buffer.
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tr1p1ea
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Re: space shooter

Post by tr1p1ea »

Yeah you have to make sure you look after IY and like leo said make sure you dont go over your buffers. Try commenting out your drawing code or running the game without writing enemy level list or whatever to see if you can catch an overflow.
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cjgone
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Re: space shooter

Post by cjgone »

I think its because i'm writing over the bottom screen.

Only explanation, even though my sprite routine should not draw pics offscreen :S
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