Happy Maze [openGL]

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crzyrbl
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Happy Maze [openGL]

Post by crzyrbl »

I started learning openGL, this 'game' is a combination of tutorials that I've used and my own implimentations and code. It's not a bad way to kill a few minutes either.

https://netfiles.uiuc.edu/ckikoen2/shared/Maze.zip
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tr1p1ea
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Post by tr1p1ea »

Yay, found the smiley face!

Pretty cool although the single wall texture is a little disorientating at times. What are you going to add to this?
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Dragonwarrior333
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Post by Dragonwarrior333 »

I think I am gonna be sick :o
I would be better if there were more than one wall tile.

Pretty good though, maybe add a floor counter and a compass.
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crzyrbl
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Post by crzyrbl »

I am considering changing the tiles from oldschool to realistic, with moss on some tiles. would that help? I'm not sure about adding a HUD though. If I figure out how to edit textures in game, should I give you some chalk to mark the walls with instead?
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anykey
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Post by anykey »

could you post some screens for those of us who are too lazy to download it or are unable to?
I think, therefore iMac
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crzyrbl
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Post by crzyrbl »

Fine.

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It's a randomly generated 3d tower. There are 5 floors, and the stairs are also in random places. It's only like 200 kilobytes though, so you really should dl it. Also trust me, the link's not going down any time soon...
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anykey
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Post by anykey »

It looks cool!
I'm on a mac you insensitive bastard! :P
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crzyrbl
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Post by crzyrbl »

Oh, I thought openGL meant that it works for any supporting platform no matter what, but I forgot it uses Windowz functions to make the window. I'll try to port it to Glut as soon as I have time again!
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Post by CoBB »

Why does it get so unbelievably slow when there’s a long corridor ahead?
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kalan_vod
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Post by kalan_vod »

This is really nice, but it is way too fast..Everything is a blur!
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crzyrbl
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Post by crzyrbl »

Hmm...it seems to error out like that whenever the defualt FPS is not maxed out. I'll look into changing the defualt max FPS to something more processor-friendly like say, 30.
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