Metroid II: Evolution (formerly Diortem)
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- Calc King
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- Calc King
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http://omnimaga.dyndns.org/index.php?showtopic=376&st=0
Metroid 2: Evolution is done. It is also "kicking ass and taking names" as the saying goes.
Metroid 2: Evolution is done. It is also "kicking ass and taking names" as the saying goes.
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It's a strange bug really and im unable to locate it completely. Its never occured in my projects but it does occur with Kevins. Seems that something strange happens when you use the tilemap routine and the store/recall routines together.
He finished it damn quick too ... but what happens if you check your Y= vars after the installing and playing the game?
He finished it damn quick too ... but what happens if you check your Y= vars after the installing and playing the game?
I've been having trouble getting it to work. After loading all the programs in, and installing xlib, I ran program A.
in case it matters, my y= variables are still blank.
Goto points to the Asm(prgmXTEMP000 line, but I checked the RAM, and that program does exist. I've tried clearing the RAM and reinstalling the ram files and xlib, but the same error happens. Any idea what's wrong?2006
...
Omnimaga
Presents
...
ERR:INVALID
1:Quit
2:Goto
in case it matters, my y= variables are still blank.
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I got that RAM clearing bug too. It happened to me twice while doing the same thing. It is something with the sprite rutine. It made me angry though. If you could fix it xlib would make me happy(er).
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