Metroid II: Evolution (formerly Diortem)

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DJ_O
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Metroid II: Evolution (formerly Diortem)

Post by DJ_O »

Take a look at this:
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I restarted working on this engine today and finished the basic functionality of my map engine. Actually my plan is to make a platform game with some functionnality taken from Metroid (the Diortem title is actually Metroid inverted), such as the hidden passages and the destroyable blocks. Actually the game runs at 3 fps on my 83+. My future plan for this project are:

-At least one monster per screen (with AI)
-Items to destroy blocks
-Destroyable blocks
-A storyline
-A more decent title
-Maybe I'll find other ideas

Here is a little demo that you can download here (requires Omnicalc):
http://omnimaga.earthforge.com/AGAME2.8XG
Last edited by DJ_O on Fri 10 Aug, 2007 2:45 am, edited 5 times in total.
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leofox
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Post by leofox »

I suppose you will change the character sprite?
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Post by DJ_O »

leofox wrote:I suppose you will change the character sprite?
Yes, but it will be 8x8. It will probably look almost like the sprite I currently have but more detailled, but what can we do in 8x8 :) . I decide to do all the sprite by mysefl.

Oh, I forgot to post the demo controls:
-Left/right arrows: move
-Up arrows: Jump
-Down arrow: when you jump use it to jump less higher
-2nd: Shoot

On the regualr 83+, If you jump immediately after walking keep pressing the up arrow quickly to jump continously in diagonal.
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Post by tr1p1ea »

WOW! This is looking great Kev!

Have you EVER considered learning ASM?
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Post by DJ_O »

Yes (last summer :lol: ), but I think that this should be bearable in basic. The reason why I stopped are:
-No on-calc programming
-Memory stuff, registers, stacks and all that essential stuff for beginning are quite hard to understand and memorize for me (maybe my IQ is not high enough for a so low level language cuz I don't understand Javascript and Action Script at all)
-Basically I could do TVF in less than six months in BASIC vs 3 years in ASM

So now I stay in basic and I'm waiting for MLC final release. :)
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Post by merthsoft »

I've been looking through the code, and I can't seem to understand how you choosed which map to display, I see the sub( and such, but I don't how that works. Would you mind explaining that?
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Post by kalan_vod »

hey kevin i first saw you pic. with looking for metroid sprites and i was like wow...ok im gonna try to do this
so i got omni calc and started and then you released a demo and i was thats cool.
anyways here is what i startied to do hope you like it :P
Image

btw the pic looks like crap so i would like to host my demo but how do i? where?

the second program is a quick look at maybee ai lol
Last edited by kalan_vod on Wed 09 Feb, 2005 11:04 pm, edited 1 time in total.
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Post by Shadow Phoenix »

kalan_vod wrote:hey kevin i first saw you pic. with looking for metroid sprites and i was like wow...ok im gonna try to do this
so i got omni calc and started and then you released a demo and i was thats cool.
anyways here is what i startied to do hope you like it :P
Image

btw the pic looks like crap so i would like to host my demo but how do i? where?
IS IT IN BASIC????????????????? if so...omg...im quiting JAVA :)
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kalan_vod
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Post by kalan_vod »

lol is that sarcasim i hear :P
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uuh

Post by the_unknown_one »

Shadow Phoenix: Is that meant as good or bad?
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Post by Shadow Phoenix »

i mean...I am trying to do that in ASM, and so i fear the BASICS might take over the world ^_^.
i am just Astonished to see that fast a person moving so.....fast! Its almost like ASM!
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kalan_vod
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Post by kalan_vod »

well just first off... me and kevin both are useing asm libs and omnicalc so it5s not pure basic also we move by 8 spaces so hehe and on that note flash debugger is crappy and didnt make good screenshots :P
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Post by currahee »

BASIC?! Geez :roll: since it's slow on the 83+, why not go get an S.E. or 84? :P 3fps = 7.5fps
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lol

Post by the_unknown_one »

I really dont see how people can be happy with 3 or 7.5 fps? U need 60 for smooth gameplay! :D
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Post by Kozak »

Well even with ASM libs it's pretty slow considering those are aligned 8x8 sprites. BASIC in itself is pretty slow though but it has advantages like the ability to work on a program during school. A faster interpreted language would really challenge ASM.
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