Pokemon Purple

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Vuurrobin
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Post by Vuurrobin »

DJ Omnimaga wrote:I wonder what happened to Vuurrobin map editor project, he is rarely posting anywhere anymore :(
I am not much of a poster/talker, but I do read much and I do keep working on my programs :)


@tifreak, if there is anything that needs to be chanced, feel free to ask.
tifreak8x
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Post by tifreak8x »

Nope, works fine.

At this point, working on adding the NPCs and Signs to Viridian. Should have that done pretty quickly, and then will commence to building the interior maps. There are a few things that will pose slightly problematic... for certain events, I am using the . character to check and initiate events. not the prettiest thing ever, but I don't have a whole lot of options to that...
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kalan_vod
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Post by kalan_vod »

Still will be a great achievement once completed ;)
tifreak8x
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Post by tifreak8x »

well, work still continues on this project. took a break from it to finish up the calc.org tutorials, and now they are done.

I have made some updates to pokemon purple since my last post:

1. removed line by line display of dialogue, since I could not get it to recognize the extra characters for menus

2. added blinking cursor to indicate you need to press a key

3. added a few interior maps for Viridian

4. fixed Route 1 map, had forgotten a bit of grass in a large spot

5. been workin on the "What attack a pokemon learns at what level" lists. 110 complete, 41 remaining.

from there, tm/hm lists, equations, and should be ready to start the random encounter routines and stat generation. :)
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kalan_vod
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Post by kalan_vod »

Wow, this is great news! I can not wait to see more progress and a SS ;)
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Post by cjgone »

Goodluck with finishing the project. :d

Cool progress.
tifreak8x
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Post by tifreak8x »

Thanks.

Working on putting the data that I just finished onto the calculator now. This should take a while...
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Post by tifreak8x »

Oops. I posted everywhere else but here. >.<

Anyways, Weregoose on UTI convinced me to redo the sprites, again. <.<

This time around, should take even less space for the sprite data. I just finished "fixing" the sprites, and am now recompressing the data. Will hopefully have them completed in a few days.
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kalan_vod
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Post by kalan_vod »

Glad to hear you are still hard at the slate! Yes, many times you will end up finding a better/more efficient way to do it...Good luck!
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DigiTan
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Post by DigiTan »

How's the general progress coming?
My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
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tifreak8x
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Post by tifreak8x »

Well, general progress is slow, since I am redoing these sprites. I have 57 of them compressed now. Hopefully I can find time tonight to deal with at least 15 more, after I get back from CAP.
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Post by tifreak8x »

Well, got all the sprites fixed, and built a compressing program to do the work for me. life is good. :D

After recompressing the sprites, I shaved off another 8kb of data. So that puts the optimized version to about 32kb less than what they were originally. :D I think.. :P

Anyways, now working on the TM/HM learning data. Converting to list on paper, and then to calc, starting this back up at #33, this will hopefully not take a ton of time to accomplish. :)
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tifreak8x
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Post by tifreak8x »

Well, got them all to paper, and have 87 of the lists programmed onto the calculator.
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Post by driesguldolf »

Though I've left pokémon a long time ago behind me, everything you did so far looks really incredible. I would never have dream of doing such things in Basic (even with the help of an asm lib)
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Post by tifreak8x »

Thanks. :)

I am still workin on that list, been kind of busy the last few evenings to do anything with it, plus trying to learn php to make an archive system on my site.. that is not going well, so I am just going to revert back to the calc projects for now, at least I can make things work there.. :)
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