[Staff] MaxCoderz 5 Year Anniversary!

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tr1p1ea
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[Staff] MaxCoderz 5 Year Anniversary!

Post by tr1p1ea »

Well it has been announced that MaxCoderz has celebrated its 5 year anniversary and that there was a special suprise for those who purchased a trophy from the shop.

That suprise was a special tribute program!

You will be thrown into the ever prosperous MaxCoderz Village. Here you will find all sorts of interesting characters to chat to ... you might just find out a few things along the way :).

Features:

- 4-level grayscale
- Smooth scrolling tilemap (scroll speed of 2 tho :P)
- Animated tiles
- A whole bunch of NPC's which are more than happy for a chat
- HUGE filesize ... okay so its not a feature :)

NPC's will tell you things like the history of the group, past members and projects etc

Screenshots:
Image Image Image

Download:
http://www.ticalc.org/archives/files/fi ... 39172.html
Last edited by tr1p1ea on Sun 28 Jan, 2007 1:40 pm, edited 2 times in total.
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threefingeredguy
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Post by threefingeredguy »

I beat the game!
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Post by CoBB »

Hey, even I could beat it! That must be a prime indicator that it’s too easy. :lol:
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Post by CompWiz »

Actually, it wasn't flickerless on my 84+SE. My calc had a good driver to begin with and didn't give me the messed up lcd driver problems like a previous one did. However, even with Jime's lcd fix, this program still flickers quite noticably.
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tr1p1ea
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Post by tr1p1ea »

Well it works okay on my 84+SE, but i do have new batteries. I was going to take that claim out, but i didnt think anyone would care enough to bring it up.

Happy?
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CompWiz
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Post by CompWiz »

I just wanted to let you know. I don't really care, it still looks very good. I can't wait to see a game based on this. :)
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blueskies
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Post by blueskies »

Heh, great idea, and can´t wait to check out this little MC momento. :)
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Post by threefingeredguy »

Flickerless on mine.
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Post by Timendus »

It's a pretty funny little thing.. A bit slow though.. And why the hell can you bump into flowers? :mrgreen:

Content-wise, I expected to see real people from Maxcoderz in the game after reading the instructions, not the sprites of characters made by those people :)
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Post by CompWiz »

Timendus wrote:Content-wise, I expected to see real people from Maxcoderz in the game after reading the instructions, not the sprites of characters made by those people :)
Yeah, I was kind of expecting that too. But w/e. Maybe next year? :D
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tr1p1ea
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Post by tr1p1ea »

You kind of have to know what everyone looks like ... and how would you recognise a 16x16 sprite? I guess i could change the documentation.
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Post by CompWiz »

I was kind of expecting just a bunch of generic sprites(like people in one of the old gameboy pokemon games) that would tell you things like who they are, what they like to do, and what programs they are working on/have finished.
But, what you did was fine. I thought it was very nice. :)
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Post by Timendus »

tr1p1ea wrote:how would you recognise a 16x16 sprite?
Ehm... avatar? :P
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tr1p1ea
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Post by tr1p1ea »

I am also interested in you saying it is a bit slow? I dont think it runs slow on my calc ... then again we might just have different standards :).
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Post by Timendus »

I ran it on PTI, Ti-83 version, and moving around was just a little too slow for comfort. Maybe we have different standards, but it's probably the difference between Ti-83 on PTI and TI-83+ on hardware.
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