[MARIO] Mario as it is now

Projects that are no longer in development anymore.

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Timendus
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Post by Timendus »

I vote for making it greyscale, to slow the bitch down a bit :D 'Cause damn, it's fast :shock:

Nice coding, Durk! I too would hate to see you leave :)
But I think it's been nice that I had a break in z80, because I can appreciate it more now... maybe you'll come back some day too ;)
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SenorPhrog
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Post by SenorPhrog »

From what folks are saying, Duck, it sounds like you're done with z80 coding, which is too bad. I'd love to sample this, the apparent final incarnation of your project, but the link appears to be down for some reason. Is this a temporary thing? Could someone perhaps mirror it for us? Thanks. I'm looking forward to trying it out. Take it easy, all.
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Timendus
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Post by Timendus »

The link seems to be working perfectly here... But here's a mirror anyway:
http://timendus.student.utwente.nl/docs/mario.rar
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
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Spengo
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Post by Spengo »

Hmm, it's really hard to get big mario through that little crack right after the big line of koopas. Can someone change this, or am I supposed to be little mario to get through there?
bananas... o.o
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dysfunction
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Post by dysfunction »

The only problem I have is when I die, it quits the program, and Mirage re-archives it. Can you implement a simple menu to allow you to either play or quit?
Gameplay-wise, this is far better than Sam Heald's Mario! The physics is actually true to Mario!
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lloydkirk1989
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Post by lloydkirk1989 »

Spengo wrote:Hmm, it's really hard to get big mario through that little crack right after the big line of koopas. Can someone change this, or am I supposed to be little mario to get through there?
Yeah, Im facing the same problem. Every once in a while I manage to squeeze him through...
Duck
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Post by Duck »

Mario is just as tall as the hole is narrow, so its hard to fit in precisely. The engine uses fixed point math with 5 bits behind the zero, so you have to be precise :)
Spengo
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Post by Spengo »

Is it possible to move up the tiles above that place for people with less skills? :) And yes, make a simple menu! I have a regular 83+ with a ton of crap on it so I end up garbage collecting every other time I die. :(
bananas... o.o
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Jim e
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Post by Jim e »

disable writeback in programs.

You know there should be a quick key for that.
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Madskillz
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Post by Madskillz »

I just ran into a turtle, shrinking me back down to little Mario then I jumped easily through the gap...it makes it easier to die now, but a pretty simple answer to the problem! :D
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Spengo
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Post by Spengo »

I know, that's what I did, but I still think it's rather annoying. Maybe I should just slap a simple menu on my copy of it to minimize garbage collectment.
bananas... o.o
digiTsai
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Post by digiTsai »

Where is the map file?
I cannot find "data/level.inc" :?:
Duck
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Post by Duck »

I forgot to include the directories "data" and "graphics". RAR file is updated now.

As for the mirageOS bug: I've only tested this on ION.
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DJ_O
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Post by DJ_O »

Is it possible to edit the level?
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Duck
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Post by Duck »

sure. Just edit level.inc and compile mario.z80
Its easier to just edit the .gsm file with Calc GS to create the level.inc.
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