[MARIO] Mario as it is now

Projects that are no longer in development anymore.

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Jim e
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Post by Jim e »

Hehe....I'm still stuck on the mapper, Remember that stray opcode I was telling about, it turned out to be conceptual flaw in my design. :oops:
Don't worry I know the fix. I just got rewrite some stuff. :wink:
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Post by mnc2fan »

jim jim jim jim jim jim jim jim jim jim jim!!
*encourages jim*
:D :D 8) :lol: :cry:
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Post by Toaster »

Alright Mario will rock!!!! :D How meny levels are you planing to have???
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Post by DJ_O »

Will you make it.... 8 level grayscale with parralax scrolling? :lol: just kidding. I think there should be a lv editor so ppl can make their own level. There should be a feather too :)
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Post by lloydkirk1989 »

Kevin wrote:Will you make it.... 8 level grayscale with parralax scrolling? :lol: just kidding. I think there should be a lv editor so ppl can make their own level. There should be a feather too :)


:lol:

Its so fast right now, you might need 8 level grey just to slow it down a tad. WE WANT A FEATHER! :)
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Post by mnc2fan »

Wow, finally a place for 8 level!! Yeah, awsome. It does really fly. Is anyone planning on picking up where duck left off still?
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Post by Spengo »

Oh and one thing that annoyed me a bit- plez make the turtle shell kill enemies when you kick it. :)
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VahnRPG
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Post by VahnRPG »

don't forget sprite masking so you can actually SEE where enemies are. I lost track of how many times i died because i couldn't see an enemy
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Post by tr1p1ea »

Are you talking about Duck's? Iirc it has sprite masking?
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Post by VahnRPG »

it might've, i don't remember too well...i know that alot of the times when there were large black parts of the background and an enemy was 'in front' of it, and you were running, it was hard to see the enemy. caused me to die many times
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Post by Madskillz »

vahn...when did your avatar change? Where did his hat go? :)

I think Jim has a few ideas/ways on slowing things down a bit, but still keep it relatively fast. I dont thing you will have a problem telling the enemies apart from the background either...but we'll have to wait and see.
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VahnRPG
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Post by VahnRPG »

hat? what hat? he's never had a hat, just a metal headblade...
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Post by Duck »

There's still pretty much to be done, for example:
- inter-object collisions (e.g. shell-shell)
- sloped surfaces
- lots more items
- more upgrades

Especially after applying sloped surfaces, things _will_ be slower. By the way, you may find some code for sloped surfaces already. I was working on it by the time I released this. It also may have been the cause of some bugs.
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Post by Madskillz »

hat? what hat? he's never had a hat, just a metal headblade...

-thats what I meant..headblade. Sorry mind blank! :wink:
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tr1p1ea
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Post by tr1p1ea »

Well he had a metal hat in SM64 :).
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