[CuteGod] Discontinued

Projects that are no longer in development anymore.

Moderator: MaxCoderz Staff

User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4127
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Lol yeah 12x12 is a good size. But lets not hi-jack this thread ... its for kv's prototype after all :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
driesguldolf
Extreme Poster
Posts: 395
Joined: Thu 17 May, 2007 4:49 pm
Location: $4080
Contact:

Post by driesguldolf »

hehe, I never intended to hi-jack this thread :mrgreen:

but okay, will this project only feature a graphics engine? Or will it also support gameplay elements? (Not that it will be a game, rather that it supports a bit more then solemy a graphics engine)
Liazon
Calc Guru
Posts: 962
Joined: Thu 27 Oct, 2005 8:28 pm

Post by Liazon »

tr1p1ea wrote:Looks cool kv83, and you've converted those tiles really well DarkAuron! Pity they are too big for an 83 game :(.

EDIT - Here are some 16x16 ones - no credit to me, they are just DA's cropped or quickly redone smaller, only to see if things are half feasible at a calc res:
Image
should be pretty good for 68k though :)
Image Image Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

I don't mind you guys "hi-jacking" this thread, as long as it's kinda related. And talking about a calc-port (port of what :P) is related.

It will of course have gameplay elements. But first things first, eh?
Image
merthsoft
Extreme Poster
Posts: 496
Joined: Tue 21 Dec, 2004 6:49 am
Location: WI

Post by merthsoft »

We could use the 16x16 with xLIB... I'm'm'a do that...
Shaun
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4127
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

The height really needs to be divisible by 3, so 16x15 is better. It isnt completely necessary though, things still look ok with different heights.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
merthsoft
Extreme Poster
Posts: 496
Joined: Tue 21 Dec, 2004 6:49 am
Location: WI

Post by merthsoft »

16x15 sprites... You make the xLIB, I'll make the game.
Shaun
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

I changed a lot on the code to draw the borders. I've also reduced the height of an block. Here is the result

Image

Next are shadows :)
Image
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4127
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Hey looks cool, you've grouped them up :).

Have you thought about making it draw isometric tiles, but in an onscreen map that is squarish? So that you can use the space outside of the 'diamond'?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Hmmm. Yeah. Maybe i'll do that. You're right that it looks nice that way... i'll think about it.
Image
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

Looking better each time, I can just see this turn into a FFT game :P..
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Thanks. Though I don't think i'll ever make a FFT game :) I could make the engine opensource though... don't know if anyone is intrested in it though :)
Image
User avatar
Halifax
Sir Posts-A-Lot
Posts: 225
Joined: Mon 01 Jan, 2007 10:39 am
Location: Pennsylvania, US

Post by Halifax »

I like those tiles that you just posted kv83. Especially the grass tiles. Keep up the good work. I wish I knew C# because CuteWorld looks awesome.
Liazon
Calc Guru
Posts: 962
Joined: Thu 27 Oct, 2005 8:28 pm

Post by Liazon »

much better cuz of the smoothness
Image Image Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

I got around to put some time in this. I worked a lot on the engine to make it more flexible, since a lot of things were now hardcoded. Every block is now an object which can draw it self to the screen (instead of a big method to run through an 3d-array (x,y,z) and draw a block if there is block on the current position).

Still don't really know what to do with it, but at least it's fun to program :P
Image
Post Reply