[BattleCards] Pixel artist skill needed :)

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kv83
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Post by kv83 »

nah... 16x21 is fine with me :D ... damn, those sprite just look so awfull GOOD!!! cyan, you are truley the artist god... i'll try to implent them right away
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tr1p1ea
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Post by tr1p1ea »

Cyan comes in here and ruins all the fun :).

Well considering that the size is now 16x21 ... i made another character for no reason. Its supposed to be a dude in a robe or something.

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Also Cyan that last sprite is like 28x21 :shock:.
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kv83
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Post by kv83 »

Also very nice tr1p... looks like a mage
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Post by Kozak »

Awesome pictures everyone, and especially nice graphics Cyan :O.
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Post by Cyan »

Well... it iS a 16x21 sprite... the 'drawing of the sword' is a seperate 16x16 (or less) tile animation... I just didn't feel like making it an animated .gif file...
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Post by Madskillz »

Wow Cyan! Awesome.... :D

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Post by koolmansam375 »

Cyan wrote:I know... I know... 16x16... but thats so limited!! Can't you do 16x24 (or 21 in my case?)

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(Knight.gif)

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(KnightX2.gif) (for those blind peoples!)

Its got a drawing animation and everything! You know you want to use it!
Truely amazing!
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Post by DarkAuron »

I envy Cyan.. :twisted: :roll:
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Post by koolmansam375 »

Actually, I think Ive seen those sprites before somewhere... an SNES game... Seiken Densetsu 3 i think...

Well there still damn good looking
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Post by DJ_O »

koolmansam375 wrote:Actually, I think Ive seen those sprites before somewhere... an SNES game... Seiken Densetsu 3 i think...
Look like Cecil sprite in Final Fantasy IV (Paladin)
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dysfunction
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Post by dysfunction »

Ooooohhhh man, that IS pretty. *Remembers why Cyan is official MC pixel artist*
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Post by tokijnct »

Looks like that knight in the SNES version of Final Fantasy 6 at the opera house, except for the fact that he now sports a sheild + sword.
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tr1p1ea
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Post by tr1p1ea »

Cyan is awesome, and the knight is sweet ... but its just too big imo.
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Post by kv83 »

tr1p1ea wrote:Cyan is awesome, and the knight is sweet ... but its just too big imo.
I don't know... I couldn't try to implement it till now... but on the other hand, the screen has enough room to show a large sprite like that... and seeing that 'he' and the enemy will be the only sprites on screen at that time gives me some hope :)

On other news, some guy mailed me with two sprites which also look really nice :D

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I like them very much, thanks 'Charlie Chen' (Don't know if that it's true name)
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Post by dysfunction »

Bigger is always better- Aura proves it 8)
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