[DDR] Status

Projects that are no longer in development anymore.

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DarkAuron
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Post by DarkAuron »

Jim e wrote:Then what was that speed up thing? I don't know, i'll take your word for it.
Beats per minute; speed of the song. I suppose it wouldn't be too bad on the faster songs, I dunno.. I just want to make sure it runs good
the_unknown_one wrote:Then optimize for speed man, optimize the heck outta it! :lol: :wink:
I'll try... I'll try :shock:

Edit: Oh no! 255 posts! I've reached my byte limit! *runs around searching for the next byte*
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
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tr1p1ea
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Post by tr1p1ea »

*Re-allocates DarkAurons post count variable. Upgrades to a word*

Code: Select all

  ld hl,DarkAuron_PostCount
  ld de,DarkAuron_PostCount+1
  ld bc,End_of_Vars-DarkAuron_PostCount
  ldir
  ld hl,DarkAuron_PostCount+1
  ld (hl),0
Dangerous, but life is a dangerous game :twisted:.
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the_unknown_one
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lol

Post by the_unknown_one »

Hmm, i musn't forget to upgrade my bytes when i'm at 255 :p OPTIMIZE!!!!
lloydkirk1989
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Post by lloydkirk1989 »

Spengo
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Post by Spengo »

In BASIC?! I'm scared of this one considering how bad that asm one was.
bananas... o.o
DarkAuron
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Post by DarkAuron »

Considering the fact it's BASIC and has almost the same exact functionality as this, I don't see how it's "the REAL and BEST" DDR..
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
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Dwedit
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Post by Dwedit »

The biggest problem I'd see with a DDR game on calc is the amount of time it takes for pixels to turn on on a real LCD screen. By the time the pixel is dark enough, you will have missed the beat.
You know your hexadecimal output routine is broken when it displays the character 'G'.
Spengo
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Post by Spengo »

But you can compensate for things like that pretty easily I would think.
bananas... o.o
iplayti83+
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ya

Post by iplayti83+ »

make a delay, i think :? thats how it was with ps1 ddr games because the pads were laggy. plus, for the music, i am not telling you to do this, but you could make it like nes music, with really small encoding. remeber that post a long time a go with the guy who made a boom box program for the 82. something like that but simpler.
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Spengo
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Post by Spengo »

I haven't seen a status report on this in a while. How's DDR coming along? :)
bananas... o.o
DarkAuron
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Post by DarkAuron »

Since Tankies is nearly done I'm focusing my attention upon it until I finish it. Until then DDR is on hold, unfortunately. I find it too stressing to work on two projects at the same time while dealing with school (luckily I have spring break this week though).
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
L-Man
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Post by L-Man »

DarkAuron wrote:Since Tankies is nearly done I'm focusing my attention upon it until I finish it. Until then DDR is on hold, unfortunately. I find it too stressing to work on two projects at the same time while dealing with school (luckily I have spring break this week though).
i here ya man! life is stressing, plus two projects ahhh. its a pain. finish one thing first then move on to the next project thats my advice. :D
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kalan_vod
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Post by kalan_vod »

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tr1p1ea
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Post by tr1p1ea »

Does anyone here have one of those calc screen projector thingies at your school? Imagine having DDR comps in math on the big screen >:).
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Svinter
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Post by Svinter »

Haha My Trig teacher has one of those, heck even one for the TI-92, but I'm not sure he'd be too keen on us playing a game on his big screen as he clears out our ram whenever anyone mentions a game in his presence :cry:
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