Brass on Google Code.
The main reason for this move is to use the issue tracking system (by filing your bug reports and requests there it's easier to keep track of them). I know there's a backlog of requests, sorry!

What..? You still sane, Ben?benryves wrote:As much as I dislike Google and their inability to write cross-browser friendly code...
You'd expect someone in their big organisation to at least check their stuff in Opera from time to time, wouldn't you?Timendus wrote:What..? You still sane, Ben?benryves wrote:As much as I dislike Google and their inability to write cross-browser friendly code...
Hm, which 3D demos?By the way I've used some of your 3D demos this week to get some people interested in writing our own 3D engine for some assignment
Ah, well... Opera... I think it's pretty amazing how they keep IE6 and 7 as well as Firefox in check with their web toolkit. Sure, it's got some peculiarities, but they make really fancy interfaces with it that work pretty well if you ask me. They even fixed the bad HTML e-mail support of my Windows Mobile phone server sided, even though it's definately a bug in the Windows Mobile e-mail application. I'm sorry, but I like Google quite a bit for many a purposebenryves wrote:You'd expect someone in their big organisation to at least check their stuff in Opera from time to time, wouldn't you?
Well, I haven't really been around to get disappointed much, so seeing that there's a Brass 3.0.0.0 beta something high released is quite impressive none the lessThis project (Brass) isn't dead, but it is dormant - I'm concentrating my efforts on my Sega emulator at the moment, which doesn't result in many news reports for the TI crowd.
Mainly the Java mobile demo and the raycaster. We're thinking of either implementing a simple raycaster or using the Java OpenGL bindings. Any suggestions? It's got to be Java, and we have to be able to implement it in a few days at mostHm, which 3D demos?By the way I've used some of your 3D demos this week to get some people interested in writing our own 3D engine for some assignment