EarlyMorning - Planned/Requested Features & Bugs

One suite to code them all. An complete IDE and assembler for all your z80 projects!

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kv83
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EarlyMorning - Planned/Requested Features & Bugs

Post by kv83 »

Planned/Requested Features
  • <strike>PF01 - Deleting Maps, Sprites, MapCollections and Spritesheets.</strike> Done (0.2.0.0)
  • <strike>PF02a - 1bit support</strike> Done (0.2.0.0)
  • PF02b - 4bit support
  • <strike>PF03 - "LateNite interface"</strike> Done (0.1.1.0)
  • PF04 - Common Drawingtools (line, rectangle, etc.)
  • <strike>PF05 - Buildsript wizard</strike> Done (0.3.0.0)
  • PF06 - More compression methods when building
  • PF07 - More buildscript commands & variables
  • PF08 - Import/Export .bmp, .png, .jpg and/or .gi
  • PF09 - Submaps (Requested by Duck/Jim E)
  • <strike>PF10 - Mapflags (Requested by Jim E)</strike> Done (0.3.0.0)
  • PF11 - 16bit maps (Requested by Jim E)
  • PF12 - TASM compatibility (Requested by Jim E)
  • PF13 - Maptable (Requested by Jim E)
Last edited by kv83 on Sat 21 Oct, 2006 2:20 pm, edited 6 times in total.
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kv83
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Post by kv83 »

Known Bugs
  • <strike>BG-001: "[Drawing pixels] was also buggy at times when trying to right click white pixels."</strike> Fixed with 0.1.1 (reported by blueskies)
  • <strike>BG-002: "It doesn't like you selecting tiles in the map editor if you don't have a map loaded (unhandled exception)."</strike> Fixed with 0.1.1 (reported by benryves)
  • <strike>BG-003: "Mapping problem"</strike> Fixed with 0.1.1 (reported by NanoWar)
  • <strike>BG-004: "Index was outside the bounds of the array."</strike> Fixed with 0.1.1 (reported by NanoWar)
  • <strike>BG-005: "32bit templates not supported when drawing."</strike> Fixed with 0.1.1 (reported by kv83)
  • <strike>BG-006: "Resource File>Add>SpriteSheet is adding MapCollection instead of SpriteSheet"</strike> Fixed with 0.1.1 (Reported by NanoWar)
  • <strike>BG-007: Still out of index on maps</strike> Fixed with 0.1.2 (reported by NanoWar)
  • <strike>BG-008: Map-view is missing 2px</strike> Fixed with 0.2.0 (reported by kv83)
  • <strike>BG-009: Messing up a map after saving</strike> Fixed with 0.2.0 (reported by blueskies)
  • <strike>BG-010: Even after saving, EM asks you whether you want to save or not when exiting.</strike> Fixed with 0.2.0 (reported by kv83)
  • <strike>BG-011: EM loads itself and expects to load resources relative to the current working directory.</strike> Fixed with 0.2.0 (reported by benryves)
  • <strike>BG-011: When building an inc with 1-bit sprites with a size of 8x8, you'll get wrong inc data. Will be fixed in the new version.</strike> Fixed with 0.3.0 (reported by kv83)
  • <strike>BG-012: When moving a sprite, somtimes a error will occur.</strike> Fixed with 0.3.0 (reported by kv83)
  • <strike>BG-013: Program searches for buildscript, but can't find, even if it's available.</strike> Fixed with 0.3.0.1 (reported by Jim E)
  • <strike>BG-014: When clicking on "finished" in the buildscriptwizard window stays open.</strike> Fixed with 0.3.0.2 (reported by kv83)
  • <strike>BG-015: When renaming a sprite/map in some occurences the propertypage isn't closed, but the spriteeditor/mapeditor is closed.</strike> Fixed with 0.3.0.3 (reported by kv83)
  • <strike>BG-016: Sometimes there is no mapdata build.</strike> Fixed with 0.3.0.2 (reported by Jim E)
  • <strike>BG-017: Using the "masked sprite" option without opening a sprite will result in an error.</strike> Fixed with 0.3.0.3 (reported by King Harold)
  • <strike>BG-018: Selecting another "palette" without opening a resource will result in an error.</strike> Fixed with 0.3.0.3 (reported by King Harold)
  • <strike>BG-019: Clicking on the "palette"-button without opening a file will result in an error.</strike> Fixed with 0.3.0.3 (reported by King Harold)
  • <strike>BG-020: Out of bounds-error when drawing on the map and going over the edge.</strike> Fixed with 0.3.1.0 (reported by Chickendude)
  • BG-021: RLE compression generates values above 255 in some occurences. (reported by Jim E)
  • BG-022: RLE compression generates one byte to much. (reported by Jim E)
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