EarlyMorning - 0.3.1.0 Update [Sunday 05/10/2006]

One suite to code them all. An complete IDE and assembler for all your z80 projects!

Moderators: benryves, kv83

Locked
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

EarlyMorning - 0.3.1.0 Update [Sunday 05/10/2006]

Post by kv83 »

For those of you who still don't know it: "EarlyMorning will be a Sprite -and Map editor for z80 projects. It will be LateNite compatible (hence the name ;))".

Release 0.3.1.0
Organization
  • Creating, Saving and Opening resource files.
  • Adding MapCollections, Spritesheets, Maps and Sprites to the resource file.
  • Delete Sprites, Maps, SpriteSheets and MapCollections.
  • Reordering of Sprites and Maps.
  • A "property"-tab, where you can change the properties of the different items. (At the moment only the title).
Editing & Visualization
  • Editing Sprites and Maps.
  • At the moment only 1bit (Black/White) and 2bit support (Grayscale).
  • Masked sprite support for 1bit (two different dataformats) and 2bit.
  • 0, 1 or 3 flags for maps.
  • External Palette support (5 palettes included).
  • Pixels and tiles are "drawn" with "free-hand" rather than drawing one by one.
  • Autosize window.
Building
  • Building include files with a buildscript (Click here for more info).
  • Buildscript Wizard.
  • "LateNite Interface" for compatibility with LateNite.
Other
  • MAU-support.


To see the current list of planned features, requested featuers and known bugs go to: This thread

To discuss this project, report bugs or request features go to:
This thread

Download 0.3.0.0
To update to 0.3.1.0, please use the included updater

Note that the application most likely will have some bugs in it. Visual Basic is sometimes a real pain and I didn't have time to write some catching for some "know" bugs like opening a file which is not an EarlyMorning file.

New screenshots will be uploaded soon.
Last edited by kv83 on Thu 05 Oct, 2006 7:30 pm, edited 24 times in total.
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.1.0.0 - Initial Release
  • Creating, Saving and Opening resource files.
  • Adding MapCollections, Spritesheets, Maps and Sprites to the resource file.
  • Editing Sprites and Maps.
  • Reordering of Sprites and Maps.
  • External Palette support (3 palettes included).
  • At the moment only 2bit support (Grayscale).
  • Building include files with a buildscript (Click here for more info).
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.1.1.0

  • BF: Fixed "Drawing pixels when erasing" bug (BG-001)
  • BF: Fixed "It doesn't like you selecting tiles in the map editor if you don't have a map loaded (unhandled exception)." issue. (BG-002)
  • BF: Fixed "Maping problem". (BG-003)
  • BF: Fixed "Index outside of bounds" bug. (BG-004)
  • BF: Fixed "TrueTI sprites are "gray" when placed in map" bug. (BG-005)
  • BF: Fixed "Resource File>Add>SpriteSheet is adding MapCollection instead of SpriteSheet" bug. (BG-006)
  • FT: Pixels and tiles are "drawn" with "free-hand" rather than drawing one by one.
  • FT: First initial version of "LateNite Interface" for compatibility with LateNite.

How to install?
You need v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.1.2
  • BF: Fixed the "Still out of index on maps" Bug. (BG-007)
  • FT: Enhanced compatibility with LateNite


How to install?
You need at least v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.

Important Notice
EM will now work with a new file type, called Early Morning Resource File (*.emr). It's the same as the old .xml file, just with a different file-type. To "convert" your old files, just go to the cmd, and use "ren old.xml new.emr" where old.xml is your old file and new.emr the new file :)
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.1.3
  • FT: Sprites can be scrolled now
  • FT: Optimized map-drawing-routine for faster drawing


How to install?
You need at least v0.1.0.0 in order to install this patch. Just copy the new .exe over your old .exe.
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.2.0
  • BF: Fixed the "map-view is missing 2px" bug. (BG-008)
  • BF: Fixed the "Messing up a map after saving" bug. (BG-009)
  • BF: Fixed the "ask to save after saving" bug. (BG-010)
  • BF: EarlyMorning now loads his own resources from his own directory instead of the working directory. (BG-011)
  • FT: Delete Sprites, Maps, SpriteSheets and MapCollections.
  • FT: Maps and Sprites can be displayed with seperate palettes.
  • FT: 1bit sprites are now supported.


How to update?
1. Delete the palettes folder in you <em folder>\templates\.
2. Copy all files from the zip to your em folder.
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.3.0.0
  • BF: Fixed the "8x* sprite" bug (BG-011)
  • BF: Fixed the "Move sprite" bug (BG-012)
  • FT: A "property"-tab, where you can change the properties of the different items. (At the moment only the title).
  • FT: New external tool option: "build".
  • FT: Autosize window.
  • FT: Masked sprite support for 1bit (two different dataformats) and 2bit.
  • FT: 0, 1 or 3 flags for maps.
  • FT: Buildscript Wizard.
  • FT: Improved error-handling.
  • FT: MAU-support.
How to update?
Please install this in a fresh copy!
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.3.0.1
  • BF: Fixed the "wrong buildscript" bug (BG-013)
How to update?
Use the autoupdater!
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.3.0.2
  • BF: Fixed the 'BuildWizard doesn't close' bug (BG-014)
  • BF: Fixed the 'MapData' bug (BG-016)
How to update?
Use the autoupdater!
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Release 0.3.0.3

Post by kv83 »

Release 0.3.0.3
  • BF: Fixed the 'Propertypage deosn't close' bug (BG-015)
  • BF: Fixed the 'Using masked option without opening a sprite' bug (BG-017)
  • BF: Fixed the 'Using Palette Button without opening a resource' bug (BG-018)
  • BF: Fixed the 'Using Palette Button without opening a file' bug (BG-019)
  • FT: Propertypage is now on a better place
  • FT: New Auto-updater! Please run the MC AutoUpdateNew.exe!
How to update?
Use the autoupdater!
Last edited by kv83 on Tue 21 Nov, 2006 4:45 pm, edited 4 times in total.
Image
User avatar
kv83
Maxcoderz Staff
Posts: 2735
Joined: Wed 15 Dec, 2004 7:26 pm
Location: The Hague, Netherlands
Contact:

Post by kv83 »

Release 0.3.1.0
  • BF: Fixed the 'Out of index' bug (BG-020)
  • FT: RLE-compression for maps.
  • FT: Compression-info screen for MapCollections
  • FT: 'Fast-moving' of resources.
How to update?
Use the autoupdater! :)
Image
Locked