Page 2 of 3

Posted: Mon 03 Jan, 2005 11:43 pm
by Stickmanofdoom
Wasn't the name Juda 3d?

Posted: Tue 04 Jan, 2005 2:01 am
by teoryn
Since you're screenshots are rotating I'm assuming either you have a bunch of copies of the model, each rotated somewhat, or you can move the camera, would either of those be correct?

Interesting project, however I don't think 3d modeler on calc would be such a good idea, They're already difficult enought to work with on computers with high resolution, color, and a mouse (or you could use CoBB's new mouse :) )

Posted: Tue 04 Jan, 2005 2:35 am
by DarkAuron
I don't think modeling is all that hard, but making something spiffy looking.. that requires lots of toying with.

Posted: Tue 04 Jan, 2005 3:14 am
by tr1p1ea
Duck: Im pretty sure Juha3D is way better and faster than this. Ive only just got it working with the correct math etc. But i think i am too lazy to optimise it :). Also yhean is a genius in the field, and mine only draws lines ... no filled stuff or anything.

teoryn: No there is only 1 copy of the model, having a whole bunch would be silly. This engine handles rotations :).

Posted: Tue 04 Jan, 2005 4:45 am
by Jim e
Whats Juha3D? I'd like to see it or read about, whatever is availible.

Posted: Tue 04 Jan, 2005 9:04 am
by tr1p1ea
Juha3D is very cool, but yhean's site is down atm :(.

Posted: Wed 05 Jan, 2005 7:21 am
by kv83
Is it also possible to rotate the object horizontal? Or even horizonatl and vertical at the same time? :roll:

Posted: Wed 05 Jan, 2005 8:59 am
by tr1p1ea
Yes it is possible.

Posted: Sun 01 Jan, 2006 6:33 am
by kalan_vod
Necro posting I know, but tr1p. did you work on this any since Jan :P?

Wow a lot of requests go to tr1p. (Work on xlib, work on desolate 2, work on this, work on the secret project etc. hope not to inconvenienced you :) ).

Posted: Sun 01 Jan, 2006 1:10 pm
by tr1p1ea
Unfortunately i havent really worked on this project at all for a long time. Although i might just take a look at the source now :).

And im used to getting lots of requests from people :).

Posted: Thu 23 Feb, 2006 6:13 pm
by boost
:o
is this topic even alive rite now ? :D
well.. can someone upload the demo again, link's bad..
and a 3d wireframe on calc editor would be awesome.

Posted: Fri 24 Feb, 2006 3:33 am
by tr1p1ea
Hey boost, this program needs a complete rewrite ... which i might do if i get bored this weekend.

An oncalc wireframe editor might be cool, but i dont think ill get around to anything like that for a while.

Posted: Thu 20 Apr, 2006 3:29 am
by anykey
Screenshots aren't working!!!!
This looks cool. Oh, and thank you for posting that simple bit of math, Jim e. I've been wondering how to do that recently, but have been hindered by my lack of math knowledge. :\

Re: [Staff][Dev] 3D WireFrame Program

Posted: Wed 02 Sep, 2009 11:04 am
by tr1p1ea
You may not believe it, but i actually did some work on this side project :).

I finally implemented some basic 3x3 rotation matrix routines, so at least it does some things they way it should. Still needs a bit of work and i dont really see it turning into anything special. Still fun to mess around with :).

Image Image

Re: [Staff][Dev] 3D WireFrame Program

Posted: Wed 02 Sep, 2009 9:03 pm
by darkstone knight
amazing, but it looks *really* choppy :P

concentrate on the x-wing's nose :twisted: