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Re: [Featured][Dev] Game Boy Emulator

Posted: Sat 13 Jun, 2009 3:24 pm
by Tnm
That's impossible wow lol.
Does it run at this speed on real calcs also?

Re: [Featured][Dev] Game Boy Emulator

Posted: Sun 14 Jun, 2009 1:11 am
by calc84maniac
Tnm wrote:That's impossible wow lol.
Does it run at this speed on real calcs also?
Yes it does. :) Though, the speed varies from game to game - it all depends on how much CPU time is needed per frame. Tetris goes almost at full speed, while Link's awakening goes a bit over half speed.

Re: [Featured][Dev] Game Boy Emulator

Posted: Fri 19 Jun, 2009 2:20 am
by calc84maniac

Re: [Featured][Dev] Game Boy Emulator

Posted: Fri 19 Jun, 2009 4:21 am
by tr1p1ea
Testing now :).

EDIT - Cant seem to get any apps to send to my calc, complaining about signature.

Wabbitsign or could it be batteries!

*investigates further*

Harvest Moon sends ok, works great but is not as fast as others.

And that version of wabbitemu is indeed buggy rofl, but ive managed to get some things to work in it :D.

Awesome!

Re: [Featured][Dev] Game Boy Emulator

Posted: Mon 22 Jun, 2009 1:39 pm
by calc84maniac
Alpha 0.0.2 released: http://www.ticalc.org/archives/files/fi ... 41990.html

Hopefully this will fix some people's building issues. :P

Re: [Featured][Dev] Game Boy Emulator

Posted: Tue 23 Jun, 2009 10:41 am
by GuillaumeH
Do you plan to release the source code ?

Re: [Featured][Dev] Game Boy Emulator

Posted: Tue 23 Jun, 2009 3:41 pm
by calc84maniac
I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.

Re: [Featured][Dev] Game Boy Emulator

Posted: Tue 23 Jun, 2009 10:42 pm
by Galandros
calc84maniac wrote:I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
I agree. It could only be useful if someone wanted to optimize it.

Re: [Featured][Dev] Game Boy Emulator

Posted: Wed 24 Jun, 2009 3:32 pm
by tr1p1ea
Seems to be working ok now (no signature errors :)).

Re: [Featured][Dev] Game Boy Emulator

Posted: Wed 24 Jun, 2009 9:06 pm
by GuillaumeH
Galandros wrote:I agree. It could only be useful if someone wanted to optimize it.
Yes but why would someone want to optimise it if the source code is not available ? ;)

Re: [Featured][Dev] Game Boy Emulator

Posted: Thu 25 Jun, 2009 12:32 pm
by tr1p1ea
Well knowing calc84 it probably wont need much in the way of optimisation.

Maybe one day the source will be released but not too soon i hope. The last thing you want is a whole heap of people changing the splash screen and trying to pass it off as their own.

And Ultima seems to work pretty well :) (Warning gif size!):

Image Image

Re: [Featured][Dev] Game Boy Emulator

Posted: Thu 25 Jun, 2009 11:14 pm
by d4vz
When I try to build the app, I get "wabbit.exe has stopped working." Any ideas?

Re: [Featured][Dev] Game Boy Emulator

Posted: Tue 25 Aug, 2009 8:33 am
by tr1p1ea
Congrats on the feature calc84! :excited:.

Re: [Featured][Dev] Game Boy Emulator

Posted: Tue 25 Aug, 2009 9:02 pm
by darkstone knight
my chances at POTY are forfeit :cry:

well there's always next yea :D
i bet zelda comes out in 2012 :P