[Featured][Dev] Game Boy Emulator

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Tnm
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Re: [Featured][Dev] Game Boy Emulator

Post by Tnm »

That's impossible wow lol.
Does it run at this speed on real calcs also?
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calc84maniac
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Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

Tnm wrote:That's impossible wow lol.
Does it run at this speed on real calcs also?
Yes it does. :) Though, the speed varies from game to game - it all depends on how much CPU time is needed per frame. Tetris goes almost at full speed, while Link's awakening goes a bit over half speed.
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calc84maniac
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Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

~calc84maniac has spoken.

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tr1p1ea
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Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Testing now :).

EDIT - Cant seem to get any apps to send to my calc, complaining about signature.

Wabbitsign or could it be batteries!

*investigates further*

Harvest Moon sends ok, works great but is not as fast as others.

And that version of wabbitemu is indeed buggy rofl, but ive managed to get some things to work in it :D.

Awesome!
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calc84maniac
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Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

Alpha 0.0.2 released: http://www.ticalc.org/archives/files/fi ... 41990.html

Hopefully this will fix some people's building issues. :P
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GuillaumeH
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Re: [Featured][Dev] Game Boy Emulator

Post by GuillaumeH »

Do you plan to release the source code ?
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calc84maniac
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Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
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Galandros
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Re: [Featured][Dev] Game Boy Emulator

Post by Galandros »

calc84maniac wrote:I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
I agree. It could only be useful if someone wanted to optimize it.
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Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Seems to be working ok now (no signature errors :)).
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GuillaumeH
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Re: [Featured][Dev] Game Boy Emulator

Post by GuillaumeH »

Galandros wrote:I agree. It could only be useful if someone wanted to optimize it.
Yes but why would someone want to optimise it if the source code is not available ? ;)
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Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Well knowing calc84 it probably wont need much in the way of optimisation.

Maybe one day the source will be released but not too soon i hope. The last thing you want is a whole heap of people changing the splash screen and trying to pass it off as their own.

And Ultima seems to work pretty well :) (Warning gif size!):

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Re: [Featured][Dev] Game Boy Emulator

Post by d4vz »

When I try to build the app, I get "wabbit.exe has stopped working." Any ideas?
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Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Congrats on the feature calc84! :excited:.
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darkstone knight
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Re: [Featured][Dev] Game Boy Emulator

Post by darkstone knight »

my chances at POTY are forfeit :cry:

well there's always next yea :D
i bet zelda comes out in 2012 :P
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