[Featured][Dev] Game Boy Emulator

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

Moderator: MaxCoderz Staff

Tnm
New Member
Posts: 14
Joined: Sat 08 Jul, 2006 3:16 pm

Re: [Featured][Dev] Game Boy Emulator

Post by Tnm »

That's impossible wow lol.
Does it run at this speed on real calcs also?
User avatar
calc84maniac
Regular Member
Posts: 112
Joined: Wed 18 Oct, 2006 7:34 pm
Location: The ex-planet Pluto
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

Tnm wrote:That's impossible wow lol.
Does it run at this speed on real calcs also?
Yes it does. :) Though, the speed varies from game to game - it all depends on how much CPU time is needed per frame. Tetris goes almost at full speed, while Link's awakening goes a bit over half speed.
~calc84maniac has spoken.

Projects:
F-Zero 83+
Project M (Super Mario for 83+)
User avatar
calc84maniac
Regular Member
Posts: 112
Joined: Wed 18 Oct, 2006 7:34 pm
Location: The ex-planet Pluto
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

~calc84maniac has spoken.

Projects:
F-Zero 83+
Project M (Super Mario for 83+)
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Testing now :).

EDIT - Cant seem to get any apps to send to my calc, complaining about signature.

Wabbitsign or could it be batteries!

*investigates further*

Harvest Moon sends ok, works great but is not as fast as others.

And that version of wabbitemu is indeed buggy rofl, but ive managed to get some things to work in it :D.

Awesome!
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
calc84maniac
Regular Member
Posts: 112
Joined: Wed 18 Oct, 2006 7:34 pm
Location: The ex-planet Pluto
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

Alpha 0.0.2 released: http://www.ticalc.org/archives/files/fi ... 41990.html

Hopefully this will fix some people's building issues. :P
~calc84maniac has spoken.

Projects:
F-Zero 83+
Project M (Super Mario for 83+)
User avatar
GuillaumeH
Regular Member
Posts: 143
Joined: Fri 17 Dec, 2004 8:30 pm
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by GuillaumeH »

Do you plan to release the source code ?
User avatar
calc84maniac
Regular Member
Posts: 112
Joined: Wed 18 Oct, 2006 7:34 pm
Location: The ex-planet Pluto
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by calc84maniac »

I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
~calc84maniac has spoken.

Projects:
F-Zero 83+
Project M (Super Mario for 83+)
Galandros
Regular Member
Posts: 88
Joined: Sun 14 Sep, 2008 10:00 am

Re: [Featured][Dev] Game Boy Emulator

Post by Galandros »

calc84maniac wrote:I'm not really sure. :P It's kind of messy, not to mention unfinished... and I'm not quite sure what people would use it for.
I agree. It could only be useful if someone wanted to optimize it.
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Seems to be working ok now (no signature errors :)).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
GuillaumeH
Regular Member
Posts: 143
Joined: Fri 17 Dec, 2004 8:30 pm
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by GuillaumeH »

Galandros wrote:I agree. It could only be useful if someone wanted to optimize it.
Yes but why would someone want to optimise it if the source code is not available ? ;)
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Well knowing calc84 it probably wont need much in the way of optimisation.

Maybe one day the source will be released but not too soon i hope. The last thing you want is a whole heap of people changing the splash screen and trying to pass it off as their own.

And Ultima seems to work pretty well :) (Warning gif size!):

Image Image
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
User avatar
d4vz
New Member
Posts: 37
Joined: Sat 18 Dec, 2004 4:20 am
Location: I'm... somewhere. What?

Re: [Featured][Dev] Game Boy Emulator

Post by d4vz »

When I try to build the app, I get "wabbit.exe has stopped working." Any ideas?
A revolution without dancing is a revolution not worth having.
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Re: [Featured][Dev] Game Boy Emulator

Post by tr1p1ea »

Congrats on the feature calc84! :excited:.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
darkstone knight
New Member
Posts: 67
Joined: Sun 09 Nov, 2008 1:56 pm

Re: [Featured][Dev] Game Boy Emulator

Post by darkstone knight »

my chances at POTY are forfeit :cry:

well there's always next yea :D
i bet zelda comes out in 2012 :P
Post Reply