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Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Mon 08 Sep, 2008 11:39 am
by driesguldolf
Obligatory *Mind blown* _O_

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Tue 09 Sep, 2008 3:32 am
by tr1p1ea
Liazon: Well it uses SMC but you can just place the routine in a saferam area for use with Apps. Still early days, ill see if its plausable for use in a game ... seems to run the tilemapper ok.

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Tue 09 Sep, 2008 3:37 am
by Madskillz
tr1p that is great...simply beautiful man. I tested it on my 84+ SE no problems here. But I have never had the screen issues as the newer models have either.

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Thu 11 Sep, 2008 6:26 pm
by tr1p1ea
I did a little bit more messing around and found a mask roation technique that greatly reduces the rolling effect in solid blocks of a single shade. Also, Spencer has been kind enough to mod wabbitemu so that it is kinder to 8lvl grayscale :).

Image Image

The overall flicker/rolling/graininess has been reduced with the exception of the 2 lightest shades which might be a little bit more noticeable ... Images like the wolf look leaps-and-bounds better on calc however. Oh well, still experimenting :).

You can try mr wolfy for yourself:

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Fri 12 Sep, 2008 2:07 am
by Liazon
insanity! at least the price of 84+SEs has gone down around here. maybe more ppl can appreciate 8 lvl gray rpgs lol

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Fri 12 Sep, 2008 4:14 am
by Art_of_camelot
First off I have to say that the wolf pic looks really nice on calc. The wolf does seem to look slightly better than the cat does on calc, but it may just be because the wolf picture has larger blocks of a single shades of gray.(I think large blocks of continuous color may look better overall regardless of the mask used). In the cat picture the different shades of gray are much more spread out over the picuture. The lightest shades of gray are also as you said, still rather difficult to see well. I look foward to seeing more of this project as it progresses :).

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Fri 12 Sep, 2008 4:55 am
by tr1p1ea
Well the cat was using the old mask rotation technique, the wolf uses the new one :).

Re: [Staff][Dev] 8-level Grayscale Routines

Posted: Fri 12 Sep, 2008 8:13 pm
by DigiTan
Holy! :shock:

*Spits into the monitor*