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Re: F-Zero

Posted: Mon 10 Nov, 2008 11:56 pm
by calc84maniac
tr1p1ea wrote:I believe he has written his own sprite scaler, but im not sure how it will adapt to this project.
Well, technically it took a subset of a large image, scaled it to 96x64, and mapped it to the screen:
Image

The sprite routine should be similar, but to a smaller scale (no pun intended ;) ). Though, I will have to take masking into account.

Re: F-Zero

Posted: Tue 11 Nov, 2008 11:57 am
by darkstone knight
is that running whit _getkey or port input?

Re: F-Zero

Posted: Tue 11 Nov, 2008 1:40 pm
by calc84maniac
I'm not sure whether you're talking about F-Zero or the image scaler, but both use direct input.

Re: F-Zero

Posted: Tue 11 Nov, 2008 1:48 pm
by benryves
Looking good. :)

Re: F-Zero

Posted: Tue 11 Nov, 2008 5:28 pm
by darkstone knight
well, i was asuming you are using some kind of delay..

because it apears to be slow.... (not that i can do it better :P)

Re: F-Zero

Posted: Wed 12 Nov, 2008 5:38 am
by tr1p1ea
Well i dont think he is using a delay, but it is rather complicated and im pretty sure the step size is very small.

Re: F-Zero

Posted: Wed 12 Nov, 2008 7:48 pm
by DigiTan
I'd say run with this even with the speed issues. Something like this could revolutionize splash screens or game cinematics.

Re: F-Zero

Posted: Sat 22 Nov, 2008 6:15 pm
by calc84maniac
After an intense spriting session, I now have object rotations! I set up an object which moves and rotates, as shown:
Image
I also added the ability to go backwards and "strafe" left and right, as you might have noticed in the screenshot.

Re: F-Zero

Posted: Sat 22 Nov, 2008 6:20 pm
by benryves
Top work, as ever! :D Looks really cool. :)

Re: F-Zero

Posted: Wed 21 Jan, 2009 9:18 pm
by calc84maniac
Hooray, I have now added grayscale! Who cares if it's 3-level, it still looks nice... :P (Believe me, it looks awesome on hardware.)
Image

Re: F-Zero

Posted: Wed 21 Jan, 2009 11:12 pm
by kalan_vod
Glad to see this project back in motion! You think you can just make the side roads checkered and when you move it would appear like its GS?

Re: F-Zero

Posted: Wed 21 Jan, 2009 11:36 pm
by benryves
Very nicely done! :D

Re: F-Zero

Posted: Thu 22 Jan, 2009 1:46 am
by calc84maniac
kalan_vod wrote:Glad to see this project back in motion! You think you can just make the side roads checkered and when you move it would appear like its GS?
The thing is, if I do that it won't end up as dithered onscreen. It'll still be in perspective.

Re: F-Zero

Posted: Thu 22 Jan, 2009 3:39 am
by calc84maniac
I'm unsure if this constitutes a bump, but...

Demo link.

Re: F-Zero

Posted: Thu 22 Jan, 2009 5:01 am
by kalan_vod
Cool, I was not sure if the clock cycles would be worth while or not..Thanks though!