[Featured][Dev] F-Zero

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calc84maniac
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Re: F-Zero

Post by calc84maniac »

tr1p1ea wrote:I believe he has written his own sprite scaler, but im not sure how it will adapt to this project.
Well, technically it took a subset of a large image, scaled it to 96x64, and mapped it to the screen:
Image

The sprite routine should be similar, but to a smaller scale (no pun intended ;) ). Though, I will have to take masking into account.
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darkstone knight
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Re: F-Zero

Post by darkstone knight »

is that running whit _getkey or port input?
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calc84maniac
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Re: F-Zero

Post by calc84maniac »

I'm not sure whether you're talking about F-Zero or the image scaler, but both use direct input.
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benryves
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Re: F-Zero

Post by benryves »

Looking good. :)
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Re: F-Zero

Post by darkstone knight »

well, i was asuming you are using some kind of delay..

because it apears to be slow.... (not that i can do it better :P)
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tr1p1ea
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Re: F-Zero

Post by tr1p1ea »

Well i dont think he is using a delay, but it is rather complicated and im pretty sure the step size is very small.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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DigiTan
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Re: F-Zero

Post by DigiTan »

I'd say run with this even with the speed issues. Something like this could revolutionize splash screens or game cinematics.
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calc84maniac
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Re: F-Zero

Post by calc84maniac »

After an intense spriting session, I now have object rotations! I set up an object which moves and rotates, as shown:
Image
I also added the ability to go backwards and "strafe" left and right, as you might have noticed in the screenshot.
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benryves
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Re: F-Zero

Post by benryves »

Top work, as ever! :D Looks really cool. :)
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calc84maniac
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Re: F-Zero

Post by calc84maniac »

Hooray, I have now added grayscale! Who cares if it's 3-level, it still looks nice... :P (Believe me, it looks awesome on hardware.)
Image
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kalan_vod
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Re: F-Zero

Post by kalan_vod »

Glad to see this project back in motion! You think you can just make the side roads checkered and when you move it would appear like its GS?
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Re: F-Zero

Post by benryves »

Very nicely done! :D
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calc84maniac
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Re: F-Zero

Post by calc84maniac »

kalan_vod wrote:Glad to see this project back in motion! You think you can just make the side roads checkered and when you move it would appear like its GS?
The thing is, if I do that it won't end up as dithered onscreen. It'll still be in perspective.
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calc84maniac
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Re: F-Zero

Post by calc84maniac »

I'm unsure if this constitutes a bump, but...

Demo link.
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kalan_vod
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Re: F-Zero

Post by kalan_vod »

Cool, I was not sure if the clock cycles would be worth while or not..Thanks though!
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