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Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Thu 09 Apr, 2009 10:19 pm
by darkstone knight
Wesley wrote:Sometimes I hold my calculator and chant the words "feel the power" :worship: .
epic quote :yes:

*insert motivational speech here*

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Thu 09 Apr, 2009 10:38 pm
by Wesley
This just keeps getting better and better, DigiTan! Your work is superb. I can't wait to learn assembly!

MaxCoderz is a true inspiration.

Thanks, darkstone knight 8) . It took me a minute to realize who's quote that was, lol.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Sun 12 Apr, 2009 4:03 am
by kalan_vod
Very nice work, and the copy feature is a first of any calc game! (to my knowledge)

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Thu 30 Apr, 2009 4:10 am
by DigiTan
Thanks! Overall, progress is picking back up. Hopefully, this file select part will be done soon so I can get back to the fun in-game stuff.

Some copy/paste and delete operations...

Image

Next week, storyboarding for the fictional Oceanside city continues.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Thu 30 Apr, 2009 6:42 pm
by Wesley
Very impressive! I don't know how all you MaxCoderz pull off your amazing projects.

Keep up the good work!

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Fri 01 May, 2009 2:42 pm
by tr1p1ea
Well, Digi is more of a UTIian afaik, but im still really glad he chooses to update his project status here as well.

My excitment for this game never diminishes :).

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Sat 02 May, 2009 4:03 pm
by kalan_vod
Nice work, I know how hard that is to do with assembly so congrats! And the GS intro screen looks sweet!

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Mon 04 May, 2009 4:01 am
by DigiTan
The next thing (after the tilemaps are ported) is to work on character dialogs and events. RW2 will try to do a little more character development and introduce Edgar early on as an adventure-seeking "skater" type. (Kind of a nod to Sonic the Hedgehog).

All the original ally characters from RW1 also return, and have their own 16x16 portraits.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Mon 04 May, 2009 4:35 am
by Wesley
Man, I sure am glad that an 83+ port is being worked on! I just get all giddy when I see this project updated, then my hopes flounder as I remember that my calculator is not an 82...

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Tue 02 Jun, 2009 4:33 am
by DigiTan
June '09

As you may have heard, the TI-83+ version recently got working tilemaps, which was basically the last major hurdle for the CrASH_man graphics engines. This month, the TI-82 and TI-83+ codes are being consolidated into a small set of master files. That's going to make things unstable for a short while, but after that, I'll be able to work on both versions at once.

For the TI-82 version, I decided to cut out the 5th area. Instead, JET Fortress (4th area) will be the end of that storyline. It should speed up the release date by at least a month or two. TI-83+ versions will continue the saga where that story arc cuts off.

Image

Here's the leading cast for RWII. First off, every major character from the original is coming back in some capacity. (That game is being ported as well). A few faces were copied directly from that game but most are brand-new since the 82 didn't have enough room to carry so many 16x16 portraits.

While things are still stabilized, I'm gonna finish up with the JET Fortress video.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Fri 05 Jun, 2009 7:45 am
by tr1p1ea
Is that grayscale? :puzzled:.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Tue 09 Jun, 2009 4:35 am
by DigiTan
Nah, it's just a LCD-style drop shadow I Gimped in for the game manual. All 16x16 portraits will be monochrome. But in the text scripts will include a flag to control whether the character is grinning or not. The flag will "grindicate" whether to draw a smile or not and basically work like a pxl-on() from there. That way, their face matches their words.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Wed 17 Jun, 2009 3:45 am
by DigiTan
*Non-story related mini-spoiler*

Here it is! The final boss of the TI-82 version. This guy, "Golem" stands almost 4 times your height in actual 3D space. It really dwarfs other heavy-hitters like the tanks and 18-wheelers of previous levels. Way too big to jump over. :rofl: Don't expect pics of the 83+/84+ final boss. That one stays top secret till you play it.

Image
This demo had its HP reduced to 1 to demonstrate the FallApart effect.

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Wed 17 Jun, 2009 7:46 am
by tr1p1ea
And it all comes together ... and then apart again XD.

Cant wait to see him walking!

Re: [Featured][Dev]Robot War 2: Official Announcement

Posted: Tue 30 Jun, 2009 3:34 am
by DigiTan
Image
Here's an update to last year's "post card" idea. This kind just shows key game locations and flashbacks. The top and bottom are blank to reduce size and leave room for text.

The 83+ port is maybe 1/3rd or halfway finished. Object creation, physics and mapping are online. Hit detection, text, AI, and map events will hopefully be ported in a week or two.