[Featured][Dev]Robot War 2: Official Announcement

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tr1p1ea
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by tr1p1ea »

Impressive pixel art there, the grayscale gives you lots of freedom!
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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DigiTan
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

Yeah. I actually wasn't sure I'd like grayscale at first because I was used to doing all the RW1 in monochrome. But the two extra shades really do come in handy. The photo-real pictures (which are being used in flashbacks) would've been impossible in B&W, even with full-screen. Gotta love the faster display driver of 83+.

The UTI server seems to be having a hiccup at the moment. So I don't know if the other pics are showing up. The server was also one of my many means of backing up the years of code, so I'm talking all the recommended steps to make sure there are multiple backups.

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In light of extreme productivity seen on 4th of July weekend, here are JET Fortress sprites. A few new Oceanside sprites are thrown in too. I almost had a JET Fortress video sent to youtube, but Windows Movie Maker is playing the gifs at the wrong speed. Will have to find an alternative.
My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
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tr1p1ea
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by tr1p1ea »

Niiice, i always loved that bomber :).

You could try the trial version of Jasc(or whoever owns them now) 'Animation Shop' to save Gif->AVI and then import AVI into movie maker?

http://www.softpedia.com/get/Multimedia ... Shop.shtml
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

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As you may have heard, the enhanced item list was recently added to the TI-83+/84+ build. This is a graphical cousin of the TI-82 item list.

A few key features: There are basically 3 item classes in this game:
  • Food -- Eat stuff to get instant HP or EP + level-up effects
  • Equipment -- Always in effect once you pick one up
  • Letters -- Readable items
In response to balancing concerns, all items other than letters and plot-critical equipment expire after 10 level-ups. On the 10th level-up, the item gets visually auto-dropped where you can literally see Edgar discard the spoiled item(s). Their lifebars give you an at-a-glace feel for what's worn out. Non-perishable items don't have a lifebar. :D

One thing I didn't mention at UTI is the "drop" attack. If you voluntarily drop an item using [CLEAR] or [DEL], that item is launched as a simple projectile attack. You can reclaim thrown items if you want to.

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A few useful items to watch for: The dessicant slows down item aging 25%. The enzyme boosts the effect of food. And batteries are required by some of the game's more powerful items.
My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by darkstone knight »

DigiTan wrote:And batteries are required by some of the game's more powerful items.
like calculators? :rofl:
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

I hadn't planned it, but that brings me to the next thing. There will be about 25-30 types of equipment. Most of those spots are already filled, but I'm still open to suggestion on the remaining 3 or 4 items.

Overall, it can be anything as long as it doesn't require elaborate code or cause a major change in gameplay.
My diet consists of nails, code-stealers, and HP fans.
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

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Here's one of the latest items: the shield. The Shield stars Mike Chiklis, who portrays a corrupt strike team leader that... Wait, is that the right shield?

*Ahem* The shield--as you see-- provides 90 degrees of protection from side attacks. As a defensive class item, it slams enemies against walls rather than doing direct damage.
My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by benryves »

Nice to see some continued work on this project. :)
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

Image

Here's a peek at the 5th and final stage of this adventure. This map is suspended above an ocean, so you'll want to tread carefully. The high winds add some difficulty as you navigate this bizarre stage.
My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by Galandros »

Wow, I love the well done height illusion by putting his shadow on the ground bellow him.
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by Matthias1992 »

How about a bicycle or scooter or something like that...maybe that's too hard to add maybe not. Else, definetely add a teacup! There was this movie with this beatiful oneliner: I 'll kill you with my teacup...
it was something with Roderick in it or something like that...
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

Probably the closest thing is the skateboard. It only works in the Oceanside area, but it's fun to use.

Made a few modifications to the tile set in June. A lot of the rough edges were rounded out and the trees have more a piney look to help differentiate this area from Grand Grove. As another throwback to the Command & Conquer series, a Tesla coil was added to the tileset.
My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
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Galandros
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by Galandros »

Making each area more unique is a good idea. Too bad the action will not let worry too much for the looks. :P

Any additions to the engine?
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

Nothing major other than the updated sprites. I decided to focus on following the original plan of the game more closely to avoid adding any more bells and whistles. Graphics-wise, the 5th area (St. Claudius Island) has more of pine look. Parts of the terrain are also clearly artificial.

The enemies should be pretty interesting - as they inflict visual effects as well as conventional damage. :twisted:
zone5_pines.PNG
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My diet consists of nails, code-stealers, and HP fans.
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Robot War [TI-82, TI Flash App]
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Re: [Featured][Dev]Robot War 2: Official Announcement

Post by DigiTan »

Alright, I'm gonna mix things up a bit this week and focus back on finishing the main screen GUI and save/load functions. This is going to make the stability and general testing a lot more thorough.
My diet consists of nails, code-stealers, and HP fans.
Projects:

Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
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