[Staff][Demo] Metroid Infinity
Posted: Wed 07 Feb, 2007 5:06 pm
A millenia ago and lightyears away, a sun erupts, sending dense waves of cosmic radiation through the universe, this sun was a rather large one, and the waves strech far and wide. Creating life on distant worlds, even jumpstarting a little star far off with a few dead rocks orbiting it, causing it to glow bright yellow, and the ice to melt on one of these rocks. Time passes and life evolves in the universe, eventually taking ot the stars...
As you defeat Mother Brain on comet S5G8 you see a quick chance for an escape, risky, but possible. You make it back to your ship with miliseconds to spare, lifting off just as the comet begins to break apart, just then something odd happens... a dense wave of radation from millenia passed hits the comet causing it to spiral out of it's normal path, your ship goes crashing to the surface. You are knocked unconsious as the thunderstorms begin, the landscape shaked and reforms itself.
You awaken to find your ship molded into the ground, the hatch stuck closed, looking about, you realize what has happened... to an extent, you know this is the same comet at least, then as you wander about you see something out of the corner of your visor, looking to what it was, and finding nothing there. As you continue to explore you keep seeing these... things, finally catching a glimpse of one...
--==--
This is Metroid Infinity, the 3rd [ and hopefully not the last ] Metroid in me and Kévin's series, starting right after Metroid II : Evolution, the events that happen here will feel slightly... familiar, if you have ever played Metroid II, as a large portion of the map is reused, just not all in the same order one might like. The sprites are a little different for some things, and the boses are new to an extent. It'll still be using xLIB, and hopefully be able to fit on the 83+ and run correctly. Sadly enough, it won't have every cool effet Kevin did, but then again, it does have a lot of other things.
So far, the item list is--
Gun
Wave Beam
Morph Ball
Varia Suit
Energy Packs
Super Jump
The areas to explore are--
Staria
Kraid's Nest
Abandoned Ship
Infernia
Ruins
So, yeah. I have the first part of the map done for the most part, the sprites done, a good portion of the movement engine done, and I am going to finish this, so... FUN! When I have decent things to show you all, I will
As you defeat Mother Brain on comet S5G8 you see a quick chance for an escape, risky, but possible. You make it back to your ship with miliseconds to spare, lifting off just as the comet begins to break apart, just then something odd happens... a dense wave of radation from millenia passed hits the comet causing it to spiral out of it's normal path, your ship goes crashing to the surface. You are knocked unconsious as the thunderstorms begin, the landscape shaked and reforms itself.
You awaken to find your ship molded into the ground, the hatch stuck closed, looking about, you realize what has happened... to an extent, you know this is the same comet at least, then as you wander about you see something out of the corner of your visor, looking to what it was, and finding nothing there. As you continue to explore you keep seeing these... things, finally catching a glimpse of one...
--==--
This is Metroid Infinity, the 3rd [ and hopefully not the last ] Metroid in me and Kévin's series, starting right after Metroid II : Evolution, the events that happen here will feel slightly... familiar, if you have ever played Metroid II, as a large portion of the map is reused, just not all in the same order one might like. The sprites are a little different for some things, and the boses are new to an extent. It'll still be using xLIB, and hopefully be able to fit on the 83+ and run correctly. Sadly enough, it won't have every cool effet Kevin did, but then again, it does have a lot of other things.
So far, the item list is--
Gun
Wave Beam
Morph Ball
Varia Suit
Energy Packs
Super Jump
The areas to explore are--
Staria
Kraid's Nest
Abandoned Ship
Infernia
Ruins
So, yeah. I have the first part of the map done for the most part, the sprites done, a good portion of the movement engine done, and I am going to finish this, so... FUN! When I have decent things to show you all, I will