[Staff][Beta] p3d

Here you can find side projects of the staff and great projects which we think should get extra support. (Note that featured projects are not projects by staff members of MaxCoderz)

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tr1p1ea
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Post by tr1p1ea »

Thats a lot of tedious work, but at least its done :). Was it annoying to draw out all the PICs?
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CDI
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Post by CDI »

Not really, I did it in MSPaint and it took me about 2-3 hours ^^ but I got it done. Now I'm coding it on-calc to test it, then I have to get the doors working and I can release a beta

p3d beta! It's not all that fast on the 83+ though, but it should fly on the SEs and 84+s. If anyone can take an SS for me (or if I can get one) I'll post it!

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Post by kalan_vod »

Bump for those to see it, since it was an edited post..
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Post by merthsoft »

That's damn impressive
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Post by CompWiz »

nice. Certainly much better than other Basic attempts at a 3d game. I could see that being used for a game successfully.
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CDI
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Post by CDI »

Thanks! Though, I still think I need to redo the tiles... I just don't know what the proper measurments need to be to even everything out x.x
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Post by DarkAuron »

Experimentation creates wonder.
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Post by Timendus »

This thing uses the same principle but without xLib:
http://www.ticalc.org/archives/files/fi ... 15907.html

Which game me inspiration for my little thingy a few months ago (see 3D topic in programming help):
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I use a little trick to speed things up though which kinda screws up the perspective. Let's hope yours will be better :)
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tr1p1ea
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Post by tr1p1ea »

There is something in the water ... 3D stuff everywhere! I must join in :).

CDI you make me proud as usual with your work ... and Timendus, thats cool :).
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CDI
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Post by CDI »

Hey Timendus, how deep is that going? is it 3 or 4 deep? Because those tiles are perfect! Would I be able to use them?
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Post by kalan_vod »

I believe SiCoDe had a similar design too, but being pics recalled and what not (or was it kerm?).
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Post by CDI »

Both. Alot of people have done this

Okay, I was looking into it, and if I remove the very farthest layer of tiles (5 for each set, total of 10) then you don't really loose much, now I have to re-do all the tiles to match
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Post by Timendus »

Hey Timendus, how deep is that going? is it 3 or 4 deep? Because those tiles are perfect! Would I be able to use them?
It's 4 deep, and feel free to use them. Here, have my entire resources directory for the Latenite project for that thingy :)
http://timendus.student.utwente.nl/docs ... ources.zip
As I said; the perspective is a bit off because every screen slice is 8 pixels wide (easier/faster to copy). A bit of credit is always welcome though ;)
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CDI
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Post by CDI »

Okay, did a little tweaking today, removed the farthest walls facing you (the +3s) which removed 5 pics for each set. I then added skin support, meaning instead of a wall being 1 in the matrix, it is 1.1 the iPart being the skin, and the fPart being the attribute (0 is nothing, 1 is wall, 2 is door) meaning that, say 0.2 is an invisiblee door, 1.0 is a fake wall, and so on
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Post by kalan_vod »

Sounds nice, did the taking out the 4th step help with the speed a little?
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