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[Staff][Dev] Catrap

Posted: Sun 20 Nov, 2005 2:30 am
by Dwedit
Port of the Gameboy game.
Very early screenshot:
Image

And I passionately hate phpBB. The img tag is broken!

Posted: Sun 20 Nov, 2005 3:06 am
by L4E_WakaMol-King
I never played that game... how does it work?

Posted: Sun 20 Nov, 2005 4:12 am
by kalan_vod
It looks like chu chu rocket :P, well this will be done very fast as you got the experiance :D.

Posted: Sun 20 Nov, 2005 12:31 pm
by tr1p1ea
Looks nice so far DWedit, good to see you are still coding. Any chance of an animated screenie? :).

Posted: Sun 20 Nov, 2005 4:37 pm
by lloydkirk1989
Looks realy nice...but why is it green?

Posted: Mon 21 Nov, 2005 5:21 am
by katmaster
Looks coolz :)

Posted: Mon 21 Nov, 2005 4:07 pm
by Mike K
lloydkirk1989 wrote:Looks realy nice...but why is it green?
He used an oldschool method of taking screenshots: pressing "print screen" and pasting it into paint :)

-Mike

Posted: Mon 21 Nov, 2005 5:08 pm
by NanoWar
Or the VTI 'screenshot in green' one.

Posted: Sun 27 Nov, 2005 10:39 pm
by necro
hmmm...

Posted: Tue 29 Nov, 2005 9:50 pm
by Dwedit
Two mock up screenshots showing a possible graphical style for the game:

#1
Image

#2
Image

Screenshot #1 has 8x12 sprites for the enemies, while screenshot #2 has 8x8 sprites. Which should I go with?
Bigger sprites may look nicer, but they may not lend well to a strongly tile based game, since their heads cover up half of the tile above them.

Still no idea how to draw a good sand tile (dig through it and it disappears)

Posted: Tue 29 Nov, 2005 10:16 pm
by threefingeredguy
I like the 8x12s. I dunno, they look more...natural. The 8x8s just look distorted.

Posted: Tue 29 Nov, 2005 10:17 pm
by kalan_vod
I think you should go with 8x8.

Posted: Wed 30 Nov, 2005 1:04 am
by katmaster
I like the 8x12 more, but they are both all right.

Posted: Tue 31 Jan, 2006 12:16 am
by kalan_vod
Dan have you worked on this lately?

Posted: Wed 05 Apr, 2006 11:24 pm
by threefingeredguy
So, uh, is Dwedit dead?