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[Staff][Dev] Senilym: Irt
Posted: Mon 05 Sep, 2005 9:51 am
by DarkAuron
[12:35:48am] *** tr1p1ea(tr1p1ea@202.78.36.69) has joined #tcpa
[12:36:01am] <DarkAuron> hiya tr1p
[12:36:02am] <Gambit_> Hello tr1p1ea
[12:36:16am] * DarkAuron just submitted senilym and senilym: owt to calcgames
[12:36:25am] <tr1p1ea> hey guys
[12:36:33am] <tr1p1ea> !!!
.......
[12:59:18am] <tr1p1ea> hey DarkAuron, why dont you do Irt?
Everyone blame tr1p1ea for this being made tonight.
Posted: Mon 05 Sep, 2005 1:51 pm
by tr1p1ea
Errrrr *runs and hides* O_o
Im glad you are doing it!
Posted: Mon 05 Sep, 2005 2:05 pm
by koolmansam375
i still think it should be "senilym: eerht"
But its cool! Just dont kill Jim e's batteries again
Posted: Mon 05 Sep, 2005 2:22 pm
by merthsoft
Yes! I love these... Works of Art
Posted: Mon 05 Sep, 2005 2:32 pm
by Jim e
koolmansam375 wrote:But its cool! Just dont kill Jim e's batteries again
I remember that, it was fractal I think. Those things are dangerous.
I like the IRT writing, cool.
Posted: Tue 06 Sep, 2005 4:48 am
by crzyrbl
nice, im sure it will be awsome.
Posted: Wed 07 Sep, 2005 9:49 pm
by DarkAuron
Makes me think of Tempest..
Posted: Thu 08 Sep, 2005 4:27 pm
by Patori
DarkAuron wrote:
Makes me think of Tempest..
exactly!
Posted: Sat 10 Sep, 2005 11:33 pm
by DarkAuron
With the way things are going, Irt may take at least a month or two to make. But that's okay because I'm going to try and work on Tankies at the same time, thus having overall progress.
Posted: Sun 11 Sep, 2005 12:27 am
by KevinJB
Wow. I still don't understand how you guys whip out these things. Awesome!
Posted: Sun 11 Sep, 2005 12:54 am
by DarkAuron
Even more so, I've managed to do a filled-polygon 3d rotation in pure TI-BASIC, and it runs faster than the rotations in Owt. Ah illusions are awesome
Posted: Sun 11 Sep, 2005 1:13 am
by threefingeredguy
psh i made filled 3d rotation with real calculations, but it ran slower than retarded tar.
Posted: Sun 11 Sep, 2005 2:56 am
by mnc2fan
And what is retarded tar...??
Really awsome, are we going to have fractals this time? Can't wait to see your new filled 3D polygon.
Posted: Sun 11 Sep, 2005 3:08 am
by DarkAuron
Fractals, why? They're *deathly* slow to render and I don't see a reason to add any again. I'm trying to add new things to Irt, never seen before on a calc in TI-BASIC.
Posted: Sun 11 Sep, 2005 3:12 am
by Jim e
FRACTALS KILL BATTERIES. You still owe me batteries DA
I don't have enough rechargables for all my calculators.