Teeny Tiny Pixel Man :)

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Stickmanofdoom
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Post by Stickmanofdoom »

Tr1p1ea, I was porting Jetpack but then lost interest. I'm using the clipped sprite routine to port Stick Soldiers, but right now I'm taking a break. I figure I might as well share what useful things I've created.
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CDI
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Post by CDI »

leofox wrote:cool, great how you did that with so low-res
oh it was easy, they are based off of Contra 83+'s dude (for the general shape) and the acual "moves" I looked at the acual N game and just practiced a bit, though I might change the jumping to be more "ninja" like
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CompWiz
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Post by CompWiz »

So, with 4x4 sprites, would it be possible to show n-game levels without using scrolling?

Edit
well, it won't quite work, at least for the 83/4 series calcs. It would require less scrolling though. Is 4x4 enough to make all of the enemies recognizable?
Last edited by CompWiz on Sun 19 Mar, 2006 6:37 pm, edited 2 times in total.
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CDI
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Post by CDI »

Yeah, easily, granted, they'd feel a bit confined, but that's okay, I was messing around with my own N levels today, using axcho's N engine
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katmaster
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Post by katmaster »

Great job! Now we just need to learn asm :)

@stickmanofdoom: You should keep up that jetpack game for calc. I love that game ;)
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Liazon
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Post by Liazon »

I still think 8x8 sprites would look nice though. I've got an idea as to how to do it, but I'm not sure it'll work.

I haven't done ASM in a long time. It'll take awhile before I can start making an 83+ version of it. I don't know if I even have the time. Even for a 68k port. Sorry :(
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Liazon
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Post by Liazon »

I started some 8x8 versions for N-Game.

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Last edited by Liazon on Mon 01 May, 2006 1:01 am, edited 2 times in total.
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kalan_vod
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Post by kalan_vod »

Great stick person IMO, I think you have out done yourself!
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dysfunction
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Post by dysfunction »

Wow, that is one of the best stick people I've seen!
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"You're very clever, young man, but it's turtles all the way down!"
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