The TI83 Sprites Page!

A place for graphics

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Dwedit
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The TI83 Sprites Page!

Post by Dwedit »

Featuring a behind the scenes look at all the sprites I drew that never made it into games!

Edit: Forgot to add the lolo sprites...
Edit Again: I just noticed that Opera absolutely MUTILATES the graphics on the page! Not acceptable, Opera team!

http://home.comcast.net/~alanweiss3/dwedit/sprites/
Last edited by Dwedit on Wed 30 Nov, 2005 9:06 pm, edited 2 times in total.
You know your hexadecimal output routine is broken when it displays the character 'G'.
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tr1p1ea
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Post by tr1p1ea »

Wow! Those are really cool Dwedit! :).

You ever thought about finishing off any of those games? :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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Post by currahee »

Ohh DQ:D I remember the grayscale demo. By TI-BASIC do you mean the SiCoDe demo of DQ?
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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Dwedit
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Post by Dwedit »

Never heard of the SiCode program, this was a TI-BASIC program I made for myself and never released. I needed sprites, and it was the first time I ever touched an assembler.

It had ascii graphics and random levels, one-on-one DW1 style fighting, and I realized how crappy the gameplay actually was, it was "Attack-heal-attack-heal", no real fun.
You know your hexadecimal output routine is broken when it displays the character 'G'.
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Post by currahee »

In any case, http://www.ticalc.org/archives/files/fi ... 13846.html
DW Demo 4, last ever released. Everything runs fast as hell. I'm surprised at Chris Brotzman's TI Basic skills without using ASM.
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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kalan_vod
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Post by kalan_vod »

Will these public domain? :P
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Dwedit
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Post by Dwedit »

Not public domain, but I give anyone who want to use them permission, as long as they give me credit.
You know your hexadecimal output routine is broken when it displays the character 'G'.
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L4E_WakaMol-King
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Post by L4E_WakaMol-King »

Wow, those are nice! Are they all original (or mostly so)?
Image - Now Under Development - [Progress]
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Post by BetaSword »

Wow, I really like those Megaman sprites, and am now tempted to attempt a sort of side scrolling Megaman RPG with them. Altered, or course, to make them monochrome. But that may or may not happen.
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Post by kv83 »

Moved to pixel art.
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Post by Shawshank87 »

i had actually worked on lolo for a while too. i may have to start that up again- thats an amazing game and it would be awesome on the 83.
Try your hand at turn based war strategy on your TI-83/Ti-83+ with Catch 22. Download now:
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Post by CDI »

I should post all my sprites... as soon as I get all of them to the comp... (I have about 500 pages of notes and 1/3 of those are sprites... hmm... it's 4in graph paper too)
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kalan_vod
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Post by kalan_vod »

CDI wrote:I should post all my sprites... as soon as I get all of them to the comp... (I have about 500 pages of notes and 1/3 of those are sprites... hmm... it's 4in graph paper too)
Why don't you!
*hopes to see some more sprites soon*
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Post by Liazon »

Dwedit, can I use some of you 16x16 monochrome sprites for a Basic game?
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